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Warhammer: Age of Reckoning
Oddies da Nerfed
post Aug 26 2008, 10:11 AM
Post #31


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QUOTE(AC9breaker @ Aug 26 2008, 07:13 AM) *
It seem lame that you can only get best out of a squig herders core abilities by taking the path of stabbin'. Especially since the path of quick shootin is what seems the coolest to me.

Path of Da Boss seems sweet. I like how just about all the abilities lead to a gud plan of sorts as opposed to Toughest and Brawler which are pretty linear in terms of ability combinations.



Mythic has stated they are working on bringing the other 2 trees in line with stabbin in terms of usefulness in pve and rvr. I hope to see 4.1 builds hitting the closed servers soon and I will get a better idea where squiggy and a few other classes stand.
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Oddies da Nerfed
post Aug 29 2008, 08:58 AM
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Finaly stoped slackassin and heres a video for you all. It sucks, I was getting ass fps at the time and the melee animations at this time are incomplete.

It is the first PQ you experience as chaos, the one I wrote the info in my previous posts about. I Join it halfway in to phase 1 and go to the end, a quick showing of the influence screen with loot info, the PQ loot roll at the end which ofcourse bugs for the final tally but youll get the idea.

Direct link: http://www.youtube.com/watch?v=4SvFLczoMbs


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Oddies da Nerfed
post Sep 16 2008, 10:34 AM
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CE and now SE head starts have started.

Destruction: Sylvania server
Order: Rakarth server

Main destruction currently is Oddies chaos marauder.


I best be seeing some damn ATHQ crew in on this as well.
Dem stunties ain' guna chopp demselvs iz dey git? KILL MAIM BURN!
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AC9breaker
post Sep 17 2008, 06:41 PM
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I definetly wanna give this a try. Almost have enough funds to build me a PC. So hopefully I'll be on this soon.


--------------------
"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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Oddies da Nerfed
post Sep 17 2008, 10:13 PM
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The more the merrier. Links is at rank 9 with his witch elf, my marauder just hit 11/9 (world rvr for the fucking win). Need more people to get in here so we can whoop some ass and take some keeps.
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Dive
post Sep 23 2008, 02:59 AM
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This post has been edited by Dive: Oct 1 2008, 10:12 AM
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Multi-Melta
post Sep 28 2008, 05:55 AM
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Been awhile since I posted! here's my wanna-be follower of Nurgle, a boy can dream right?

Overdog
Rank 14 Chosen
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Oddies da Nerfed
post Oct 13 2008, 01:19 PM
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Cannot modify heraldry for guild yet, but guild standard go none the less!

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Crushinator
post Oct 13 2008, 01:52 PM
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Can you hit guys with the flag, like in Halo?


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Oddies da Nerfed
post Oct 13 2008, 03:50 PM
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QUOTE(Crushinator @ Oct 13 2008, 01:52 PM) *
Can you hit guys with the flag, like in Halo?


Sort of; you get a 100% health rez, a damage shield that absorbs almost all dmg, and an ae knockback as a standard bearer.

edit: I should mention for those who didn't read my writeup or what not, packing a flag like this is not the same as a ctf. That standard is a mark of the guild, it grants stat and other bonus' to all those around me. However I cannot attack or use any normal skills while holding it, just the few skills granted via guild unlocks like rez, ae knockback etc. One boost for me is 25% run speed so that i can run in, plant the flag which then emits a larger ae of the boosts and can then return to normal combat. The enemy can kill me while I have it or grab it while its on the ground destroying it. This rewards them by removing the standard buffs for us, and gives them an item that can be used for high end gear purchases.

Standard planted with guild displayed above it. AT pride!
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Alisha
post Oct 15 2008, 03:10 PM
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who cares about pvp hows the pve in this game compared to ffxi? pve is the only reason i play mmo's. pvp is ok for a temporary distraction but thats it.


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Knightsword
post Oct 15 2008, 03:42 PM
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PvP is the focus of the game, but the PvE is great too with the different types of quests. see oddies big post on page 2 or so
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Crushinator
post Oct 15 2008, 06:39 PM
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QUOTE(Alisha @ Oct 15 2008, 03:10 PM) *
who cares about pvp hows the pve in this game compared to ffxi? pve is the only reason i play mmo's. pvp is ok for a temporary distraction but thats it.


PvP is the focus of the game. Ignoring it is like saying "Fuck the fighting in Soul Calibur, I'm in it for the sound test!"


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AC9breaker
post Oct 15 2008, 09:37 PM
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QUOTE(Alisha @ Oct 15 2008, 05:10 PM) *
who cares about pvp hows the pve in this game compared to ffxi? pve is the only reason i play mmo's. pvp is ok for a temporary distraction but thats it.


wtf dood? Ballista? It was pretty much the best part about FFXI. Getting to beat down all those fag dragoons and Dark Knights with Papa Roach Last Resort Macro's.


--------------------
"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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Oddies da Nerfed
post Oct 15 2008, 10:37 PM
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As already stated, this is a PvP game. PvE is decent, however you will run out of stuff to do faster than any other PvE mmo. The entire endgame of WAR is taking the enemy capital, then sacking it. PvP to take it, PvE to an extent to sack it (killing the king etc). You can quest from 1-40. There are dungeons scattered around, however they are hidden, I am aware of 2 of the 30 or so. PQ are the greatest things ever in any mmo. Pretty much all of this is contained in my writeup earlier in this thread. I will state however you will get bored of this game or just flat out dislike it if you have no intention of PvPing.


edit: Just incase you were too lazy to go back and look, pve infos below.

PQ:
Waiting around or hunting down enough people to do a massive raid quest with is never fun. Having to bail out of the raid before completion is even worse (any gamer with kids has had this happen before). The former is time consuming and the latter is just plain annoying to both you and the group you're attached to. Wouldn't it be nice to be able to join a large quest without a set time for being there or if you did have to bail out early, still be able to get in on the rewards? Well fellow gamers, never fear because EA Mythic has heard your cries for help and they have come bearing tidings of joy in the form of a unique quest system called Public Quests.

Public Quests are area based quests that you trigger by crossing over into an area where a Public Quest is taking place. Unlike most quests, it's not initiated by speaking with a specific NPC or finding/ looting a random item that has a quest attached to it. As you move into this zone a message flashes onto your screen. The message informs you that a Public Quest is taking place and what you would need to do to be a part of this quest. These quests have huge goals that would be daunting for even an average group to accomplish in the time frame provided. This is where the word "Public" comes into play. The quests are geared for everyone of the same army in that zone to participate in. So, as an example you may have a quest to kill 500 or so Squigs in a 5-10min period of time. Impossible for a few people, but very possible for a multitude of people involved.

Public Quests, much like the other quests in Warhammer, are broken up into chapters. However, there are no one shot Public Quests. You start off in one area and when you're finished with the quest there, you move on into the next area. Each chapter of the quest moving a storyline forward until it usually culminates in a battle with a final boss type monster.

One of the best things about Public Quests is that you can walk in on one at any time during the quest and still get involved. So even if the quest has been going on for 30min, you can just show up and start doing whatever it is that you're needed to do. No having to wait for the quest cycle to start over. No planning your schedule around the starting time of the quest. You just walk in and *BAM*, you're involved in the quest from that point on.

Another aspect that I particularly like about the Public Quests is how it rewards for all levels of participation. Let's say you walk in on a Public Quest. It sounds like a lot of fun so you join in. Fifteen minutes into the quest, you friend calls and tells you that the band Lamb of God is playing a special one night showing at his house and afterwards you get to hang out with the band !( Ok, ok... so for a more realistic scenario replace "Lamb of God" with "Your kid(s)", "Playing a special one night showing" with "screaming in their rooms when they should be asleep", and "You get to hang with the band" with "Hanging out in front of the kid's room making sure they quit getting their butts outta bed and GO TO SLEEP!!"). Normally you'd have to abandon the quest and pick it up another time in order to finish but with Public Quests you're rewarded for any amount of participation in the form of influence, even if you can't stick around to finish it up. How awesome is that? However this totally destroys the age old "but honey, I'm already involved and people are counting on me to be here. I can't let them down" excuse you normally use to get out of visiting your mother in law on the weekends.

Public Quests are great as they offer multiple levels of rewards. I just heard the $$ signs light up in everyone's eyes, so let me explain how this works. There's three different types of rewards. The first is experience, but this is pretty much standard in all MMOG's so that's nothing new. The second type of reward is influence. Each chapter has an NPC that acts as the hub for that Public Quest. As you progress through the quest you'll be gaining influence with that NPC hub for your participation in that chapter. At the end of the quest, you can use your influence gained to get rewards from the NPC hub. Obviously, the more influence you have, the better your rewards will be for that chapter. Since there are multiple chapters in a Public Quest, you'll have the opportunity to get multiple rewards. The last type of reward is Contribution. If you manage to stay all the way to the final completion of the public quest, you'll get an additional reward. What you get will be based on your level of contribution during the entire quest. So it won't have anything to do with how long you were in the quest, but how much you actually did during the quest. This is great because it keeps people from trying to cheat the system by being in a group but letting the one or two strongest people in that group do all the work while they just stand around.

Worried that there may not be many Public Quests to participate in? Well, dry those tears Sally Sobsalot because EA Mythic has already stated that there are roughly 300 Public Quests to participate in, meaning that you could possibly just make an entire career out of doing Public Quests alone! What's even better is that they won't all be overland. They've placed some of the Public Quests in dungeons as well for all you dungeon crawlers out there.
Public Quests. Bringing together the Forces of Order or the Forces of Destruction, for a better tomorrow through unrelenting havoc. Just the way the Warhammer-philes like it. Thanks EA Mythic.



Lair (dungeons)
A lair is a type of secret area in the Warhammer Online world. It could possibly be a cave, a dungeon, a mountaintop; somewhere in the zone that is far off the beaten path, and generally disregarded. What makes lairs special, is that there are no quests or directions leading you there, so they are stumbled upon by explorers who enjoy seeing every nook and cranny of the world. Lairs generally, even when discovered, require the player to solve a puzzle or figure out some indirect way of obtaining access to the lair - they also usually contain a powerful boss monster who is many times more powerful than is appropriate for the zone they are in (with a few exceptions of weaker boss monsters).


Questing.
Pretty standard fare here. More or less inline with what you'd expect if you were playing wow. Few misc things thrown in for fun like repeatable for xp, as well as 'kill collector' quests. Which is basicly an npc that rewards you x ammount of xp per certain type of mob you kill in an area. Chaos chapter 1 is for order npcs and its 20? xp per on top of what you get normally. The big thing to remember is any npcs you are killing for PQ or normal quest credit do not count. The kill collectors are more for those just wanting to grind.

(floowing vid is closed beta of pq and lairs pve, probably a 3.x build so about 5 month old beta footage. player is an order sword master tank archtype)
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