Let's design a game. |
Let's design a game. |
Jul 8 2005, 10:16 AM
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#31
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Revolution to the Destruction Group: Paragon Caste Posts: 2007 Joined: 14-March 03 From: The Black Spiral Member No.: 21 |
Too bad the sprite disappears when you press the spacebar.
-------------------- "Computers are incredibly fast, accurate and stupid. Human beings are incredibly slow, inaccurate and brilliant. Together they are powerful beyond imagination." -Albert Einstein |
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Jul 8 2005, 10:33 AM
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#32
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IS MAHVEL BAYBEE! Group: Arbiter Caste Posts: 817 Joined: 12-May 03 From: Colorado Springs, Son! Member No.: 35 |
Hahaha, go Guy! Definitely a good starting point, I think we could really get creative with this. The only design experience I had was working with a friend on RPG Maker on PSX. A lot was done for you, but DAMN it was a lot of work to get some effects right. We came out with a pretty decent length game (After several hundred hours of work...), and I actually had a lot of fun doing it. I also don't mind at all what type of game it is, I'm just excited at the idea of it all.
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Jul 8 2005, 03:44 PM
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#33
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Show-off Group: Arbiter Caste Posts: 853 Joined: 23-December 02 From: Sin City Member No.: 10 |
The lame PC's here won't let me download EXE's. =\
I'll check it out later tonight at the university here, the ghostly hamburger I hear about makes it worth the trip. -------------------- |
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Jul 8 2005, 04:01 PM
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#34
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Apocalypse Tribe Radio Group: Dark Templar Posts: 1824 Joined: 10-December 02 Member No.: 1 |
I really think this is the game engine we will use. I spent a couple hours on that demo but that was because I was learning the program at the same time. I could redo that starting point from scratch in under an hour, not counting character design and animation. Everything we need is contained in the interface, and I think we could do just about any kind of 2D game with it. All we need to do to make it ours, is to insert our own custom sprites and background graphics. How about a side scrolling beat em up/shoot em up game? We can come up with a couple twists to enhance the gameplay but keep it old school. This program can also implement online multiplayer apsects as well. Picture 4 players, with 4 custom sprites to choose from, and the ability to enter your own name with top score rankings. Cool? On the player animation side, I don't think it would be too much of an endeavor if four of us each tackled one sprite apiece. We would need a static standing view, walking, punch/kick, shoot, and jump animations. 4-5 frames or less per action is fine I think, as I can stretch the animation within the program.
dude. This is from scratch and my first attempt, cut me come slack
Actually, Guy is a Ninja right? So Spacebar is his Super Sneaky Ninja Vanish Attack. |
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Jul 8 2005, 04:22 PM
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#35
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Badass Billionaire Extraordanaire Group: Paragon Caste Posts: 969 Joined: 13-December 02 From: NYC Member No.: 4 |
Ok, it's good to see things underway. Genre doesn't matter to me, just quality of the overall product.
Ninja Vanish! Wouldn't that be a cool move? Well, if you really think about, you can begin to see how the imagination really is a key component to quality game design. Both games can be fun, but the coolness factor sometimes adds so much. |
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Jul 8 2005, 07:35 PM
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#36
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Revolution to the Destruction Group: Paragon Caste Posts: 2007 Joined: 14-March 03 From: The Black Spiral Member No.: 21 |
The "ninja vanish" thing would be cool. Believe it or not, Guy is seen in Namco X Capcom and is supposedly one of the best characters. Also, didn't mean to be hypercritical earlier, so my apologies.
-------------------- "Computers are incredibly fast, accurate and stupid. Human beings are incredibly slow, inaccurate and brilliant. Together they are powerful beyond imagination." -Albert Einstein |
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Jul 9 2005, 02:43 AM
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#37
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Apocalypse Tribe Radio Group: Dark Templar Posts: 1824 Joined: 10-December 02 Member No.: 1 |
No harm done man. I should have mentioned that the spacebar action was incomplete. No really, it's Ninja Vanish. I am truly excited about this, there really is no limit to what we can accomplish here. I was talking to a couple people about this, and thought it would be cool to offer 8 selectable characters for 4 player action. I was also thinking about how we could spruce up the 2D gameplay and had in mind vertical stages in addition to side scrolling. Not so much vertical platforms, but maybe the players need to traverse down a sheer airshaft or something like that crazy skydiving stage in Powerstone 2. Players may even have to mount jetbikes or something for a vertical shooting stage. So many ideas, I hope we can fit them all in. |
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Jul 9 2005, 08:44 PM
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#38
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Soul Hunter Group: Magister Posts: 2208 Joined: 10-April 03 From: NJ Member No.: 23 |
Since my computer is a giant turd, I can't play the game. All that happens is my computer freezes up.
However good news is that I am expecting my new PC sometime this coming weekend, so hopefully I will get a chance to test out the AT mock up game. Also would like to take a shot at the code heavier programs once I get my PC. I have some knowledge of computer languages such as C++,Pascal, Java, and Basic So I would enjoy trying to put my knowledge to use. -------------------- "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last." --an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge |
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Jul 10 2005, 04:00 PM
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#39
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Guardian Armor Group: Paragon Caste Posts: 689 Joined: 8-January 03 Member No.: 14 |
Hah,that's a nice little example...a beat em up could be fun...i wonder if we could make little cut scenes in between levels to tell a bit of a story as well...cool stuff.
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Jul 12 2005, 12:27 AM
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#40
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crazy in the coconut Group: Neophyte Caste Posts: 94 Joined: 21-January 03 Member No.: 16 |
i miss smash tv...
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Jul 13 2005, 11:21 PM
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#41
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Soul Hunter Group: Magister Posts: 2208 Joined: 10-April 03 From: NJ Member No.: 23 |
I just played the AT Assult demo, haha sweet! that music is totally sounds like post apocalyptic music. Great stuff. I can't wait to see how we shape this up.
-------------------- "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last." --an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge |
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Jul 14 2005, 09:12 AM
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#42
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This is my custom member title. Group: Paragon Caste Posts: 1169 Joined: 11-February 04 From: Massachusetts Member No.: 121 |
I've been away for a few days, but you guys have been busy! The game is looking great so far. Very smooth, nice action transactions, and some badass music. Bravo, Bravo! And i love the "ninja vanish" move
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Jul 14 2005, 12:13 PM
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#43
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Neckchopping Avatar of Angst Group: AT Certified Posts: 98 Joined: 16-March 04 From: Austin, TX Member No.: 129 |
Something simple would be best.. I like the online idea.. and +1 for character development. What do you guys thing of just starting with game that can be built up from a chat shell?
Something humorous would be fun like a completly wacky pseudo online rpg where you can join on a server and use wacky effects and what not on other people and generally mock the whole mmorpg genre ;) |
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Jul 14 2005, 01:54 PM
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#44
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Apocalypse Tribe Radio Group: Dark Templar Posts: 1824 Joined: 10-December 02 Member No.: 1 |
Well we have already started work on an action beat em up/shoot em up side scroller, but there is no reason why we have to make only one game. I am very interested in what you can bring to this endeavor proj, I'll hit you up on a chat if I can reach you. Here is where we are continuing the action game discussion brainstorm. |
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