The AT game Brainstorm, Ideas for the game and story |
The AT game Brainstorm, Ideas for the game and story |
Jul 15 2005, 11:31 AM
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#16
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IS MAHVEL BAYBEE! Group: Arbiter Caste Posts: 817 Joined: 12-May 03 From: Colorado Springs, Son! Member No.: 35 |
Haha nice. This is really taking shape. Yeah I was thinking there had to at LEAST be a ninja. The rest of the types are also very AT. It will be so damn cool when this is underway.
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Jul 15 2005, 12:41 PM
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#17
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Neckchopping Avatar of Angst Group: AT Certified Posts: 98 Joined: 16-March 04 From: Austin, TX Member No.: 129 |
BTW there are image formats you can do the sprites in. 32bit with a full alpha channel or 24bit with color keying. I don't care what the color key is but make it something easy if you want to use that (like 0xff00ff or 0x0000ff). I have a number of blending options available in my software rasterizer so I prefer to use the full alpha channel (you can do additive, subtractive or alpha blend). That's why I support the TGA format by default because it has nice 32bit ARGB format support.
If you want to do color keying though I'm fine with that then you can stick with BMP or TGA format. |
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Jul 15 2005, 12:47 PM
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#18
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green and square Group: Paragon Caste Posts: 897 Joined: 19-June 03 From: Austin, TX Member No.: 49 |
this is getting interesting!!! I think we need to (finally) get technical now. 1. Number of colors and a set palette? 2. Character size? 3. Background (level) size? 4. Buildings, street, grass, landscape - that kind of thing? 5. Assorted background do-dads that will be interacted with - barrels, weapons, windows, etc? 6. Various weapons and/or armor? Size and color? 7. SFX? !! All of this art will be done sprite-like, right? If so, I would LOVE to help out on any and everything. side extra icing type stuff - 1. Flaming barrels! 2. 'splosions! 3. dead bodies - memories of the poor victims before you arrived 4. homages to past and present AT'ers 5. Proj, does this engine of yours allow for parallax scrolling backgrounds? Did I use that phrase right? hehe.. For example - all early Sonic games. -------------------- |
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Jul 15 2005, 04:27 PM
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#19
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Soul Hunter Group: Magister Posts: 2208 Joined: 10-April 03 From: NJ Member No.: 23 |
I'd like to take a stab at doing the robot.
I like SCU's thought of organizing things. Maybe we should set a date for when these character designs should be done. Just a date we can try to aim for. Also, as for the story, I think we should hold off intill the characters are done. Then build the story around them. It seems easier to build a story around characters in my opinion. P.S. Seems great to have a person as skilled in this area as you Proj. Also, Dive if possible could you send me the link for that program you used to make the mock up? -------------------- "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last." --an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge |
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Jul 15 2005, 07:09 PM
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#20
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Neckchopping Avatar of Angst Group: AT Certified Posts: 98 Joined: 16-March 04 From: Austin, TX Member No.: 129 |
So roughly timeline wise it should look something like this: finish art prototype we don't need to have strong concept art at this point just something workable 2-3 animations (walk, attack, etc) 1-2 backgrounds do some kind of concept art figure out how much art we want to generate, determine colors, look, etc rough game flow breakdown finish 2-3 characters and 2 levels, first level widgets, first particles and ui flush out bugs and gameplay break the rest of the game down into mini-milestones (usually per-level) finish it up.. add polish and possible some minor features To address unit's engine questions directly: - the engine supports 32 bit color, 'unlimited' layers, alpha blending etc - palette's are not worth the effort anymore for modern game programming - there is a rough particle engine which we i would like to expand to do some nice environmental effects - i think for general level design i will go with 3-4 layer parallax scroller and add some generalized trigger support I have a sample game which is just about done running on this engine, I originally wrote it to do games on symbian OS (cellphones). If we get some file space I can upload various versions of the game (it's a texas holdem poker game) as well as some other 3d demos I have laying around. |
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Jul 19 2005, 01:25 PM
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#21
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Neckchopping Avatar of Angst Group: AT Certified Posts: 98 Joined: 16-March 04 From: Austin, TX Member No.: 129 |
BTW Like i said before any animation is good at this point to give me something to work with. Don't worry about it even looking very good, it will help to see things in motion to actually craft some good animation.
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Jul 21 2005, 08:41 AM
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#22
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This is my custom member title. Group: Paragon Caste Posts: 1169 Joined: 11-February 04 From: Massachusetts Member No.: 121 |
first i just passed by to see progress......but i think i might actually try to contribute
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Jul 25 2005, 12:35 AM
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#23
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This is my custom member title. Group: Paragon Caste Posts: 1169 Joined: 11-February 04 From: Massachusetts Member No.: 121 |
Come on guys, we got something going here, lets not let this die THIS fast :D
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Jul 25 2005, 02:39 AM
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#24
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Apocalypse Tribe Radio Group: Dark Templar Posts: 1824 Joined: 10-December 02 Member No.: 1 |
It's not dying at all, I am currently working on some character design, I just didn't have anything to update yet. I know Retehi and AC9 are also getting some designs together. Of course this isn't stopping anyone else from throwing out some plot/gameplay ideas, so if anyone has some thoughts, lets hear them. I just had a usual busy week and was out of the house a lot this weekend. |
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Jul 25 2005, 01:10 PM
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#25
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This is my custom member title. Group: Paragon Caste Posts: 1169 Joined: 11-February 04 From: Massachusetts Member No.: 121 |
wonderful :D
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Sep 8 2005, 12:30 AM
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#26
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Drunken Ninja Master Thug Group: Paragon Caste Posts: 536 Joined: 31-October 03 From: Kyoto, Japan Member No.: 80 |
so is this idea ?
-------------------- dueling, remade for modern audiences |
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Sep 8 2005, 12:47 AM
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#27
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Soul Hunter Group: Magister Posts: 2208 Joined: 10-April 03 From: NJ Member No.: 23 |
I think its just been for the moment.
Everyone seems real busy to finish up the things we've started. I believe dive had sevral sketches done for some of the classes and Retehi's been pretty busy himself moving and all. I also have sevral robot sketches done myself too but, just haven't had the time to work them in adobe illustrator. -------------------- "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last." --an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge |
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Sep 8 2005, 01:44 AM
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#28
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Drunken Ninja Master Thug Group: Paragon Caste Posts: 536 Joined: 31-October 03 From: Kyoto, Japan Member No.: 80 |
I think the only thing I could contribute that's worth anything is music, since I love writing it, but I believe someone already mentioned having someone in mind for that before. So I've just been kind of sitting back and watching the development. I hope something good comes out of this, it would be awesome.
-------------------- dueling, remade for modern audiences |
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Sep 8 2005, 02:16 AM
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#29
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Soul Hunter Group: Magister Posts: 2208 Joined: 10-April 03 From: NJ Member No.: 23 |
Oh shizzle, a song from the Tanshin, thats like getting Yoko Kanno to compose our flash animations! I don't see any reason why you can't do a song. Even if someone else did plan on working on it.(which I don't think so) Besides maybe this would be motivation for some of us! Haha Man, we need to play some ninja jams on AT radio. "Everyones going down..." -------------------- "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last." --an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge |
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Sep 8 2005, 04:26 PM
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#30
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Apocalypse Tribe Radio Group: Dark Templar Posts: 1824 Joined: 10-December 02 Member No.: 1 |
Breaker pretty much explained it all. I would love to get this project going again.
As far as music, I really don't have anyone lined up to compose anything. I may have mentioned that my brother could do some tracks but I haven't set anything up with him yet. The option for anyone to come up with some title and background music is wide open. |
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Lo-Fi Version | Time is now: 31st October 2024 - 05:46 PM |