Star Wars: The Old Republic, MMOs meet Lightsabers & creet deepz |
Star Wars: The Old Republic, MMOs meet Lightsabers & creet deepz |
Apr 30 2011, 06:37 PM
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#1
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Badass Billionaire Extraordanaire Group: Paragon Caste Posts: 969 Joined: 13-December 02 From: NYC Member No.: 4 |
I didn't notice anything in the forums about this recently, but bioware's new Star Wars MMO is slated to be released sometime this year in 2011. Main site: http://www.swtor.com/ Cinematic trailer: http://www.swtor.com/media/trailers/hope-c...railer#comments Hungry Star Wars nerds: http://www.swtor.com/media/trailers/pax-ea...highlight-video |
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Dec 14 2011, 02:16 PM
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#31
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Grand Armor Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 |
I got my Early Access today! I guess I'll go Saber of Exar-Kun so I can run into you guys. Are you guys doing Empire right?
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Dec 14 2011, 05:16 PM
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#32
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Badass Billionaire Extraordanaire Group: Paragon Caste Posts: 969 Joined: 13-December 02 From: NYC Member No.: 4 |
I actually rolled Republic. I think a few of us are doing republic. Although I intend have an empire character as well.
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Dec 14 2011, 05:37 PM
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#33
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Mistress of Red Magic Group: Arbiter Caste Posts: 1466 Joined: 24-June 03 From: Minneapolis, MN Member No.: 53 |
Ok rolled republic on Saber of Exar Kun
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Dec 14 2011, 05:37 PM
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#34
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System Id Group: Paragon Caste Posts: 446 Joined: 10-June 03 From: NYC Member No.: 45 |
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Dec 17 2011, 10:45 PM
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#35
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Pray for Mojo. Group: Paragon Caste Posts: 379 Joined: 25-June 04 Member No.: 165 |
I have a 21 Sith Sorc on Space Slug. Had to pick the server for the name. lol
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Dec 18 2011, 06:34 PM
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#36
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c σ м р ℓ є т є ! Group: Neophyte Caste Posts: 355 Joined: 16-December 03 Member No.: 106 |
I'm on Saber of Exar Kun with Wiryu.
-------------------- ℓєt γσυя sнσят ℓєgs cαяяү үσυ αωαү ωίtн үσυr тєℓєscσрє єүєs, мєtαl тєєтн. ί cαn'т bє sєєn ωiтh үσυ Kari - Newman Force - level 36 |
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Dec 18 2011, 10:56 PM
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#37
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Drunken Ninja Master Thug Group: Paragon Caste Posts: 536 Joined: 31-October 03 From: Kyoto, Japan Member No.: 80 |
-------------------- dueling, remade for modern audiences |
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Dec 19 2011, 04:58 PM
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#38
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System Id Group: Paragon Caste Posts: 446 Joined: 10-June 03 From: NYC Member No.: 45 |
I really have to say this game does start off kind of slow for the first 10 levels, as it eases the player into basic MMORPG mechanics. But once you leave the noob area holy shit things get amazing.
I honestly thought that this would just be WoW in space with light sabers, but it's so much more. And if you enjoy the traditional single player Bioware games, this game will be worth it. They really captured the feeling of being in the Star Wars universe and that your character and story is important. As a Jedi Knight you feel like your walking in the footsteps of Skywalker or Obi-Wan. I love the presentation of quests and heroic instances. It's really immersive and makes you feel like your playing out an episode from the films. Haven't had this much fun in a MMO for a long time. Also, Force Leap. Force Leap everything. |
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Dec 19 2011, 07:47 PM
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#39
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Grand Armor Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 |
For me the game is still mostly holding up to my first impressions during beta, mostly. Though there is a lot of archaic design choices, mostly in the UI and how the game tracks buffs/debuffs and DoTs/HoTs. It's going to make endgame raiding a bit annoying for seasoned raiders. Hopefully, Bioware listens and makes these minor changes or at least give the option to change it.
But this game feels great. Have not been this sucked into an MMO since classic WoW. And man the combat is awesome, feels dynamic. I think it is the fact there is no auto-attack helps. A lot more twitchy, which is what I like. PVP feels a lot better to me because of it. Very satisfying to force push someone into a pool of acid, then combo into a stun to make sure he dies. -------------------- |
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Dec 20 2011, 06:50 AM
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#40
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Pray for Mojo. Group: Paragon Caste Posts: 379 Joined: 25-June 04 Member No.: 165 |
If anyone ends up sith side on space slug (pve west), you can catch me on oddrei or mistmoore.
I hope they don't allow ui mods. They ruined wow raiding so bad. Let us move the ui around and call it done. |
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Dec 20 2011, 10:42 AM
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#41
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System Id Group: Paragon Caste Posts: 446 Joined: 10-June 03 From: NYC Member No.: 45 |
So now that the game is officially launched, who else is planning to join? What's the status Crush, Dive, Wiryu?
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Dec 20 2011, 01:55 PM
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#42
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Apocalypse Tribe Radio Group: Dark Templar Posts: 1824 Joined: 10-December 02 Member No.: 1 |
I'm in. Still trying out classes but I have rolled a few on Saber of Exar Kun. I'll be keeping these characters for the long run and deciding on which one to use as a main.
Sith Empire: Dive - Sith Marauder Cryptman - Imperial Operative Galactic Republic: Caliban - Trooper Divewire - Jedi (still deciding on type) |
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Dec 20 2011, 03:21 PM
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#43
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This is my custom member title. Group: Paragon Caste Posts: 1169 Joined: 11-February 04 From: Massachusetts Member No.: 121 |
Bounty Hunter on Exar Kun named Wiryu. Lovin it. ;)
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Dec 20 2011, 03:51 PM
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#44
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Holding these random memories Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 |
I still don't have it, I want to play but I don't really have the time right now
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Dec 20 2011, 03:54 PM
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#45
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Grand Armor Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 |
Scankid - Jedi Shadow on Exar Kun
Using this character mostly to learn the game and run into you guys. People in my WoW raiding guild will be getting the game this week or next so I will be rerolling to start SWTOR version of my guild on another server. I disagree on mods ruining WoW raiding. The problem with the default UI in WoW initially is it did not convey important information properly to allow the player to perform optimally in order to down the more challenging content. A lot of stuff that was in mods has been implemented into the default UI because Blizzard realized hiding, or not properly displaying, information from the player is bad game design and very 1990s. For example, before buff/debuff filters were added to the default if you played a Warlock (DoT class) good luck figuring out which DoT is yours if you play with another Warlock or more in a sea of 100s of debuffs on the boss. But I do agree the game does not need mods. It does need buff/debuff filters and better visual cues for procs. The only way to discover your procs is through buff/debuff searching in a sea of dozen; not to mention the icons are tiny. It really takes you out of the game to have to search the buff/debuff area after you hit an ability that may proc something important to your rotation. -------------------- |
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