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More PSO Episode 3 shots, Commentary by yours truly!
Crushinator
post May 13 2003, 07:03 AM
Post #1


Holding these random memories
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Posts: 3466
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Here's the logo...lookin' pretty spiffy.

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Oh....beautiful lighting. The cards say SABER, DODGE, ATTACK, GUARD, DB SABER.
Notice the 9 block grid on the cards...I think this indicates the effective range of the card. Since both weaps are saber types, they can only attack the forward adjacent square, while the DODGE and GUARD cards have the entire area highlighted...

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Cool jungle level...I hope that blue thing on the FOmar's head is a turn indicator and not another goofy hat. Since it says "move" seems like this game will take your battlefield position into play...that will add some strategy game elements.

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HUnewearl and RAmar versus a FOmar in what looks like a spiffed-up Cave 2.

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Bird's eye view of this awesome tower in the middle of the jungle...maybe its the elevator from P2 to the surface? (yeah yeah why do they need an elevator when they have teleporters...shut up.) I wonder what dice have to do with a card game.

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HUnewearl and RAmar versus the FOmar and his RAcaseal compatriot. Looks like the FOmar's team has the advantage with a delbiter on their side...but the HUnewearl is weilding the Chain Sawd so anything goes!

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I think this is the coolest looking area shown so far...That windmill is just too swawsome. Is that a mericarol I spy on the battlefield?

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This screen says "DECK EDIT"...the HUnewearl's name is "SORUFA" or something. Sophie in english? Anyways, I love the new art direction for PSO. Very cool style to it, and it comes across in in the enhanced character models too. Let's see some HUcast action!

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OOh a scary Hildebear! Card says "HILDEBEAR" duh. If my theory above holds true, looks like he can attack in a 3 block range in front of him. Does the red bar across the top of the card indicate he is fire element? I like how on the artwork for the card, there is a HUmar about to get punched in the face. bash.gif

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Ow! 4 damage, thats gotta hoit! Can't really tell who is taking the damage though...since the bar on "SORUFA"'s side is low, I guess its her. Cards say HILDEBEAR, SORUFA, and DARK FLOW. Weapons have HP eh?



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Crushinator
post Jun 4 2003, 05:30 AM
Post #2


Holding these random memories
************

Group: Magister
Posts: 3466
Joined: 14-December 02
From: Utah
Member No.: 8



Engage Crushinator Engrish Translation Mode....

QUOTE
•Story
 -The world after Ep2 is drawn firmly.
 -An off-line story has many text-[ EP / 1&2 ] things.
 -Touch which there is a map of the planet itself, and directions of if it goes here come out, advances a tale, and goes.

•The card collection method
 -It can receive, if the story is advanced off-line.
 -Acquisition is possible even if pitched against each other on-line.
 -Other players and card exchange are also possible.


So, the story is directly after Ep2 (and Ep1 I suppose, since they are supposed to run concurrently?) Lots of in-game text to flesh out the story, check. And so now we get a map of Ragol to move around on? Cool! Maybe will will get to see more locales, like a tundra, desert, or city.

And you get cards from offline story mode, battling other players, and trading with other players. Makes sense.

QUOTE
•System
 -A guild card can be succeeded from Ep 1&2.
 -If it will be said that he has connected by EP 1&2, and wants to play Ep3 today, it can be made to carry out only in exchange of ROM a play start.
 -It enables it to have said the chat as the blow-off chat and the specific man (ally ?) ordinarily.
 -There is also a card which consumes and takes out an ally and an action point.


Same guild card list from v3...thats's good. "Exchange the ROM" must mean changing the disc from the title screen. I guess this means Ep1&2's game content won't be included on Ep3's disc. We can probably only access the lobbies.

QUOTE

•The kind of card
-Only for hero sides
   •Alder TAZU card
     -The character card for stories with which a player directs at the time of a battle. An item card and an action card are attached to this. Moreover, this card is HP0 and it is defeat.
   •Item card
     -The card with which the arms with which story KYARA is made to equip, a protector, MAGU, etc. were indicated. The action point required for each equipment is set up. There are "SODO", a "shield", etc.

-Only for dark sides
   •AKUZU card
     -The DAKUSAIDO story character card belonging to "AKUZU" which is a counterinfluence to a governor-general's office. Like an alder TAZU card, this card is HP0 and it is defeat.
   •Enemy card
     -The card which can summon an enemy on a map. The action point required for a summons is assigned to the enemy. There are "BUMA", "NARURIRI", etc.


Looks like you get to have Mag cards after all beigelaugh.gif They use the terms "hero side" and "dark side" story just like in Sonic Adventure 2 hehe. This just confirms what we had suspected earlier. Hero's only get weapons and items, ARKs only get monsters.

QUOTE
-Common to a hero side / dark side
   •Action card
     -Action which story KYARA and an enemy start is describing. The effect range is set to action with the required action point. "A two-step murder", "Feuillet", etc.
   •Assistant card
     -It has auxiliary effects, such as a trap and a dice. A card with an effect broad to what affects all the members from what is effective against an individual. A battle can be advantageously advanced by mastering well.


I dunno wtd a Feuillet is, but I guess those are special move cards, combos maybe? Placing traps on the field is a cool feature too.

QUOTE
•The flow of a card battle
-Deck number of sheets
•30 sheets
-Dice -> set -> MUBU -> action -> draw

•Dice
 -The eye which shook two dice at the time of a turn start, and came out at it serves as an action point of the turn. How the point obtained here is assigned to 2-4 player-judges.


I think 30 sheets means 30 cards in your deck. Seems kinda low...but I guess that makes for quick games. The dice roll at the start to determine action points seems like you might get jipped by a series of bad rolls though X(

Overall the rules look pretty good. Not too complex, but the different weapon, enemy, item, and action cards will add a lot of depth to the game. I hope there will be a very large number of cards to collect, so we can keep busy trying to improve our decks.


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Crushinator   More PSO Episode 3 shots   May 13 2003, 07:03 AM
Crushinator   The card lobby, I suppose. Since the card game us...   May 13 2003, 07:08 AM
DarkEpyon   Looks cool, but the game engine looks more and mor...   May 13 2003, 07:20 AM
OzzaJW   ooh they look perty!!! i wasn't ag...   May 13 2003, 10:45 AM
Mute   Some of the stage graphics look really great. I...   May 13 2003, 12:40 PM
Woe   those caps are pretty indeed... the characters in ...   May 13 2003, 12:53 PM
OzzaJW   woth some of ,my patented "Ozza-deduction" (a.k.a ...   May 13 2003, 02:07 PM
Layrinn   Well, here's something kinda interesting: (bla...   May 13 2003, 02:32 PM
Sheik   Oh yes, this is starting to change my mind. I wou...   May 13 2003, 03:13 PM
DarkEpyon   Hopefully, we'll be able to do just as 'Ri...   May 13 2003, 03:48 PM
Dive   I managed to get a hold of the preview video. Yo...   May 13 2003, 04:32 PM
Crushinator   Rinn, that is my theory as well. Perhaps there wi...   May 13 2003, 05:30 PM
Sheik   That video totally rocks. I like the way the enem...   May 13 2003, 06:17 PM
Bryn   QUOTE (Layrinn @ May 13 2003, 03:32 PM) but it mig...   May 14 2003, 12:12 PM
Tysie   [ NO! NO! NO! No new,i don...   May 15 2003, 06:42 AM
HC82   Looks promising, maybe it is jam packed with strat...   May 17 2003, 09:20 PM
Alisha   that video looks sweet but lol 2 of those hunters ...   May 20 2003, 11:45 AM
Crushinator   Well, you gotta play the game a LOT when you beta ...   May 20 2003, 10:16 PM
Alisha   this picture makes it seem like characters can be ...   May 24 2003, 03:17 AM
Crushinator   Well if it is like most videogame-format card game...   May 25 2003, 11:01 PM
Ether   I'm thinking the two sides of each battle can ...   Jun 2 2003, 03:46 AM
Crushinator   You hit the nail on the head, Ether. The basis o...   Jun 2 2003, 11:49 PM
Dive   I don't know if this has been mentioned anywhe...   Jun 3 2003, 03:14 PM
Crushinator   Yeah, it would be real cool if all the EP1&2 data ...   Jun 3 2003, 05:03 PM
Mute   QUOTE (Dive @ Jun 3 2003, 04:14 PM)I don't kno...   Jun 3 2003, 05:58 PM
Bri-N   Here are some details for the game, don't blam...   Jun 4 2003, 03:46 AM
Crushinator   Engage Crushinator Engrish Translation Mode.... Q...   Jun 4 2003, 05:30 AM
Woe   thats pretty intresting translation work there, cr...   Jun 6 2003, 03:18 PM
DarkEpyon   There's even a trial that's starting in Ju...   Jun 6 2003, 05:03 PM
Ether   QUOTE (Claymore @ Jun 6 2003, 04:18 PM)thats prett...   Jun 6 2003, 09:54 PM
HC82   Beta testing... http://www.gamespot.com/gamecube/a...   Jun 7 2003, 12:51 AM
DivA   lol, this was a good read ~ lots of useful informa...   Jun 9 2003, 04:08 PM


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