Challenge Mode Tips and Tricks |
Challenge Mode Tips and Tricks |
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![]() Apocalypse Tribe Radio ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dark Templar Posts: 1824 Joined: 10-December 02 Member No.: 1 ![]() |
Well with the addition of Specials for S-Ranks now, it seems interest in C-Mode has picked up again. This thread will be used for everyone to give their hints to getting optimal time on the stages.
In Stage 4 when the team gets to the first junction and has to split up, a quicker way to do it would be to have the Hucast(or strongest Hu) go solo to the left. This room is usually populated by only one wave of monsters. The person left behind need only wait for the right team to activate the switch for the warp to appear. The solo player should not activate their switch so as not to confuse the player left behind. Another that comes to mind that always seems to slow us down is the barrier puzzle in Area 17 of Stage 4. This is a very easy puzzle, but somehow it always gets messed up. Here is a map taken from Mamak to help explain it. Step on the switches in the order shown. ![]() As you can see it is quite simple if everyone knows where to go next. I suggest waiting a little extra time on your switch to ensure no one is left behind due to lag. |
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#2
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![]() Apocalypse Tribe Radio ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dark Templar Posts: 1824 Joined: 10-December 02 Member No.: 1 ![]() |
Oh yea I completely forgot about that Crawurm, thanks
![]() ![]() Another tip for new players. In C7-C8 give your scape dolls to the Force, who will then be able to deal out more sustained technique attacks. When the Fo runs out of fluids, they simply die and recover a full TP bar. If you think you have the skill, give all of your dolls away, if you are uncertain, keep one on hand just in case. Stage 8 In Area 36, there is a possible shortcut after the second room. You need 4 weapons to open a door. The Fo can go weaponless so the team only needs 3 weapons to drop by the time the second room is clear. However there is a chance that some may drop in the room on the way to the shortcut. If the hunters are confident, they can go weaponless until one drops but this is very risky and requires the Fo to lay down some massive tech damage. edited map from Mamak detail circled in red. ![]() ----------------------------------------------------------------- Area 40 8 weapons are needed to open a door in the fourth room, then after the next room is cleared, the team needs to split up here to activate swithces to advance. The most efficient way to do this is to have 3 go North and one South, preferably a Hucast or Hucaseal solo, where there is one room of monsters and two switches that need to be activated After the north room is clear, two players head to the warp and floor switches west, while one goes north to a warp and one more switch, activating it and returning to the locked door which should be open by now. Split area is circled in red. ![]() |
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Lo-Fi Version | Time is now: 17th June 2025 - 02:03 PM |