Resident Evil 4: What it could have been... |
Resident Evil 4: What it could have been... |
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![]() McDonald's! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Magister Posts: 1359 Joined: 2-May 03 From: New Orleans, LA Member No.: 32 ![]() |
Hey remember those old videos of RE4 that totally impressed a bunch of people?
With the release of RE4 in Japan, a DVD with lost footage and stuff (from the version(s) that got scrapped) was bundled with the game. All we got was like a 10 min. DVD barely-behind-the scenes clip. Anyway, the version they show is creepy as hell. Honestly, compared to the current version, this one would probably wet your pants. Check out the videos here: Pre-RE4 It also seems that Capcom has censored the Japanese version of the game (ex. Heads still visible and attached to the bodies when you do a headshot) and added an "easy" mode. =\ "There are terrible demons... owwwwch.." -------------------- |
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#2
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![]() This is my custom member title. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Paragon Caste Posts: 1169 Joined: 11-February 04 From: Massachusetts Member No.: 121 ![]() |
I really can't say fixed aim in the previous RE games, but what i mean is you always shoot in a straight line, so your gun fire is put on a horizontal axis at all times. So unlike RE4, you can't aim for body parts like the leg, face etc.
There is one thing i would like to add on the fixed camera though, i Think that some of the fixed camera angles are a beautiful perspective to setting the mood, like the shot where leon is walking down the hallway with the light pouring in. Its almost as if the writers of the game are giving you the exact view they saw. So fixed camera is definetly not a bad thing, but when it comes to getting action packed, it can be a pretty heavy burden. |
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Lo-Fi Version | Time is now: 17th June 2025 - 12:16 PM |