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Gamers Manifesto, from Pointless Waste of Time
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post Jul 1 2005, 03:36 AM
Post #1


Apocalypse Tribe Radio
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An interesting article on stagnant game design.

Older related "video game crash" topic here.

This is a semi satirical article based on the dead ends in game and console design prevalent in the current crop of releases and upcoming titless. It goes through many annoyances which I'm sure many of you have noticed. A small sample:

QUOTE
Give us a genre of game we've never seen before. Something that's not an FPS or an RPG or Madden NFL or...

Why isn't a there a spy game where we actually get to be a real spy rather than a hallway-roving kill machine? You know, where we actually have to talk to contacts and extract information and tap phones and piece together clues, a game full of exotic locales and deception and backstabbing and subplots? A game where a gun is used as often as a real spy would use it (that is, almost never)?

Where's the game where we're a castaway on a deserted island and the object of the game is to find food and clean water and build a shelter, a game where we can play for one month or six months, because whether or not we get rescued is randomized? Where every time we restart we get a different island with different wildlife and vegetation and water sources?


Granted the article was written with humor in mind but the subject and the many valid points ring true.

Please if you have the time, read the article, it will get you thinking about how much better games could be.

What are some things in gaming you would like to see implemented that haven't been done or not done enough?
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HC82
post Jul 1 2005, 10:31 AM
Post #2


Badass Billionaire Extraordanaire
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Current game design knowledge and application is BEYOND stagnant among most developers. It's a festering shit pool of stinky sweating lepers.

Game design needs to be taken down to a science, but most game designers don't look at it that way. It's more intuitive for some of them, or cut and paste, then expand a cool idea here and there.

If I can play an old school shooter and enjoy it more then a new school action game, it's evident that there is a cog loose in the game design mechanics of the present. This is assuming we take only raw gameplay mechanics into consideration and not gameplay reviews ad hominem(opinion as fact, despite the truth of the facts) or enjoyment based on nostolgia and personal preference. If game design was a science, that 15 year lapse in a shitty game being produced would not occur. Game designers aren't understanding the fundamental aspects of what defines fun on numerous levels of the core basics and work from there.

Well, more research on game design as a science needs to be done. As for actually gaming ideas, that's much too complex to really break down and say:

"We need A, B, and C in all games from now intill the future."

It's also an artform too, so it's not always that rigid and personal preference can play at least a 50% role in how much someone enjoys a game, regardless of quality gameplay mechanics.
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