Let's design a game. |
Let's design a game. |
Jul 1 2005, 04:22 AM
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#1
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Apocalypse Tribe Radio Group: Dark Templar Posts: 1824 Joined: 10-December 02 Member No.: 1 |
So you want to do something? How about we design a game, and maybe mock up some screens and possibly even get something working. I have been looking at diy game creation programs recently and thought it may be an interesting diversion, something that a lot of people could pool some ideas on. Sound interesting? Our game can be completely fictional, allowing us to go crazy or we can ground it in reality and actually get a working engine running.
A list of affordable creation software, which could be feasable if this takes off. Some of the programs even allow an online game to be designed. It could be as graphically simple as old school Zelda or as complex as a ps1 title. Ideas, suggestions? 1. The game must have custom character creation. |
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Jul 5 2005, 02:33 PM
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#2
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Holding these random memories Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 |
While a homebrow RPGmaker game can be amusing, I think in the end it is too much work for what results in basically a fan-fic with some cheesy battles. Even with an AT theme I just don't think the stale JRpg gameplay would make for a compelling game.
Action is definetly the way to go; multiplayer 2d balls-out shooting is totally the AT style. I think a game that is pick-up-and-play, intense, and cooperative would be the most appealing, and you don't need to worry too much about story development when the gameplay is the core. That 2d CS engine looks like it has some potential, and I remember reading about a version of the Tribes: Vengeance engine has been tailored for 2d gameplay as well, but still retains all the physics, netplay, and scripting Tribes allows. The mockup Dive posted is actually a damn fine start, as far as concept goes. I'm thinking maybe a gauntlet-style thing with large areas for each stage (not just single screens like Smash TV) but of course in a cool futuristic or post-apoc setting. Some other random ideas: -Food for health! I'm glad you put a burger there, Dive. I'm sick of games where you use a medpack to get HP. Bring back Ham Hocks, Turkeys, Soda, and Little fuck-hens. -If we can't pull off character customizaton, make the selectable players (or NPCs) AT personalities, and then have said people record voice samples for in-game hilarity. -Probably goes without saying, but big-ass bosses, where you would need the cooperation of the people playing to outwit them or something. Not just 4 guys pumping lead into it and strafing around till it dies. Also, one of the bosses has to be a giant squid. They are awesome. -Maybe keep away from character growth/RPG stuff. But each selectable player character/class should of course have different strengths and weaknesses, and you can augment that with powerups you get on the playfield. Seems like it would be easier to maintain the balance and difficulty of the game this way. -------------------- |
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