Let's design a game. |
Let's design a game. |
Jul 1 2005, 04:22 AM
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#1
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Apocalypse Tribe Radio Group: Dark Templar Posts: 1824 Joined: 10-December 02 Member No.: 1 |
So you want to do something? How about we design a game, and maybe mock up some screens and possibly even get something working. I have been looking at diy game creation programs recently and thought it may be an interesting diversion, something that a lot of people could pool some ideas on. Sound interesting? Our game can be completely fictional, allowing us to go crazy or we can ground it in reality and actually get a working engine running.
A list of affordable creation software, which could be feasable if this takes off. Some of the programs even allow an online game to be designed. It could be as graphically simple as old school Zelda or as complex as a ps1 title. Ideas, suggestions? 1. The game must have custom character creation. |
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Jul 5 2005, 06:10 PM
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#2
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Badass Billionaire Extraordanaire Group: Paragon Caste Posts: 969 Joined: 13-December 02 From: NYC Member No.: 4 |
Yeah, I know. He just pops out of nowhere.
I like the idea of something action based. It's really more the AT way, considering FPS/PSO is its roots. I really think the first things to conside are: The gameplay mechanics and what gamed design engines can be used to achieve that. Honestly, the gameplay might have to reflect the limitations of any avaliable game design engine. So what type of gameplay will probably spawn from the game engines avaliable. Storyboard, atmosphere, and characters: Serious, funny, dark, or many elements??? The environments, enemies, bosses, characters, weapons, power-ups, etc are all going to be derived from the story and atmosphere. The name "Apocalypse Tribe" is darker in nature and I seriously think the game should somehow have a storyline that deals with "Apocalypse Tribe." Not per se, as an online gaming crew, but somehing fictional that weaves AT into something intriguing and most likely sci-fi. Something that takes the name "Apocalypse Tribe" and sculpts it into a kickass story that make sense when you see "Apocalypse Tribe." If people plan to get serious into this, once a game engine is found, I think developement should be done like it's usually done with any game. Different "cells" work on different parts of the game and freely exchange with oneanother. It's a horizontal chain of command, but each section is a primary focus on a certain area. There is no point in working on a story yet, that is intill "the meat and potatoes" of the game (game engine and people who want to work on the gameplay) is good to go. Since this is an attempt at making an AT product, it really shouldn't skimp in the quality of imagination and creativity. Anyone can throw some stupid shit together with a basic game design engine and call it a video game. I think we want the game to reflect AT in a way where it's something developed that can surpass the quality of some gamer-kid whose idea of a game is rehash of everything he's played. BTW the AT characters in the game idea is great! Different AT personalities appear in the story and some are playable. |
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