Let's design a game. |
Let's design a game. |
Jul 1 2005, 04:22 AM
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#1
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Apocalypse Tribe Radio Group: Dark Templar Posts: 1824 Joined: 10-December 02 Member No.: 1 |
So you want to do something? How about we design a game, and maybe mock up some screens and possibly even get something working. I have been looking at diy game creation programs recently and thought it may be an interesting diversion, something that a lot of people could pool some ideas on. Sound interesting? Our game can be completely fictional, allowing us to go crazy or we can ground it in reality and actually get a working engine running.
A list of affordable creation software, which could be feasable if this takes off. Some of the programs even allow an online game to be designed. It could be as graphically simple as old school Zelda or as complex as a ps1 title. Ideas, suggestions? 1. The game must have custom character creation. |
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Jul 8 2005, 04:01 PM
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#2
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Apocalypse Tribe Radio Group: Dark Templar Posts: 1824 Joined: 10-December 02 Member No.: 1 |
I really think this is the game engine we will use. I spent a couple hours on that demo but that was because I was learning the program at the same time. I could redo that starting point from scratch in under an hour, not counting character design and animation. Everything we need is contained in the interface, and I think we could do just about any kind of 2D game with it. All we need to do to make it ours, is to insert our own custom sprites and background graphics. How about a side scrolling beat em up/shoot em up game? We can come up with a couple twists to enhance the gameplay but keep it old school. This program can also implement online multiplayer apsects as well. Picture 4 players, with 4 custom sprites to choose from, and the ability to enter your own name with top score rankings. Cool? On the player animation side, I don't think it would be too much of an endeavor if four of us each tackled one sprite apiece. We would need a static standing view, walking, punch/kick, shoot, and jump animations. 4-5 frames or less per action is fine I think, as I can stretch the animation within the program.
dude. This is from scratch and my first attempt, cut me come slack
Actually, Guy is a Ninja right? So Spacebar is his Super Sneaky Ninja Vanish Attack. |
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