IPB

Welcome Guest ( Log In | Register )

Wage Slave article from 1up
Dive
post Jul 7 2005, 08:13 PM
Post #1


Apocalypse Tribe Radio
************

Group: Dark Templar
Posts: 1824
Joined: 10-December 02
Member No.: 1



Interesting article on gold/gil "farmers"

excerpt
QUOTE

"Sack" is the only name I'm given for the person I'm supposed to contact. He lives in the Fujian province of China, but his place of business is online—he plays Lineage II. He's paid about 56 cents an hour to work in a videogame "sweatshop."

"I work from 9 a.m. to 9 p.m. on the U.S. Lineage II server," he says. He works long, boring hours for low pay and gets no holidays. Carefully constructed macros do most of the work; Sack is just there to fend off the occasional player itching for a fight or game master who's hunting for these automated farming programs. "Everyone knows where the good places are, and GMs know that your account has been online for a whole month," he says. "[A GM will] message me asking, .Hello, what level are you, please?' I know he isn't asking my level; he just wants to know if [there's actually a person at the computer]."

user posted image

The people in these pics taken at one virtual sweatshop make as little as 56 cents an hour
How does it work? The macros for World of WarCraft, for example, control a high-level hunter and cleric. The hunter kills while the cleric automatically heals. Once they are fully loaded with gold and items, the "farmer" who's monitoring their progress manually controls them out of the dungeon to go sell their goods. These automated agents are then returned to the dungeons to do their thing again. Sack's typical 12-hour sessions can earn his employers as much as $60,000 per month while he walks away with a measly $150.


This phenomenon is so prevalent now that everyone shrugs it off as just another occurance in any given game. If you think about it, it's really something you would read in a cyberpunk story. What's next?
Go to the top of the page
 
+Quote Post
 
Start new topic
Replies
Crushinator
post Jul 8 2005, 04:53 PM
Post #2


Holding these random memories
************

Group: Magister
Posts: 3466
Joined: 14-December 02
From: Utah
Member No.: 8



I agree with you, that the time spent earning real money is just as valuable as the time you spend grinding on a game. If you have the means, you don't need to waste hours upon hours to get that sword or whatever to progress in the game, when you only get a small time to play the game because of your real life. Unfortunately there is no even-exchange for hours worked at a job and hours spent dicking around on an MMO. Conceivably, from ground zero everyone on a game has the same potential to reach the same ends. But with real-world money, obviously everyone is coming from a different income. Dropping the cash for 500 gold in WoW for one guy might mean one less gold backscratcher, but it might be the month's rent for someone else.

Like you said, gamers won't see it that way, and in the end aren't all MMO players gamers? Since the basic nature of a game is competition, keeping the playing field even is in the best interest of everyone's enjoyment.

With all the new features of X360's Live packages, (most prominently: user-created marketplace, Live currency (some kinda points thing) system, and MicroTransactions) it looks like we will get a first taste for "legit" character twinking and cash for in-game content very soon, if the publishers latch onto the programs.



--------------------

Steam: MrCrushin PSN : MrCrushin XBL: Mr Crushin
I'm not a playa I just crush a lot.
Go to the top of the page
 
+Quote Post

Posts in this topic


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 17th June 2025 - 11:56 AM