The AT game Brainstorm, Ideas for the game and story |
The AT game Brainstorm, Ideas for the game and story |
Jul 12 2005, 01:36 AM
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Soul Hunter Group: Magister Posts: 2208 Joined: 10-April 03 From: NJ Member No.: 23 |
I was thinking about possible scenarios and ideas for the game, and thought maybe making this thread would be a good way to get things rolling. I think it was agreed that the game would be a 2d scrolling action game.
Story: I've been trying to come up with original ideas but end up hating them. Someone proposed that it be set in a futuristic setting, I think its a cool idea too. I was thinking something post apocalyptic too such as Fist of the North Star or Mad Maxx. features: Several AT personalities could be bosses. Example Cushinator could be a ninja robot that dances and melms you while you try to figure out his weak points or SCU could be some huge robot thats chases you while fleeing on the back of some truck all the while the characters have to chuck things or shoot him. Also each selectable character could have their own special move of sorts. Such as the ninja vanish from Dive's mock up Lastly on the ideas a stage involving vehichles of some sort. Well those just a few of the things Ive been thinking. -------------------- "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last." --an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge |
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Jul 14 2005, 03:09 PM
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Neckchopping Avatar of Angst Group: AT Certified Posts: 98 Joined: 16-March 04 From: Austin, TX Member No.: 129 |
Yeah I have an iso tile object that can do this but the only problem is from my experience it is a lot harder to do a good job on the iso stuff. To do it right there are some layering issues to deal with. The artist I was originally working with on the tactical prototype was using 3ds max with the shader plugin to do the graphics and we eventually figured out how to do the orthographic projection with the correct angle (I think it's like 55deg) to get the right look..
Basically to do it you need your tiles to have a 2/1 pixel rise edges ---- -- -- -- -- -- -- -- -- ---- This ensures that when you put to tiles side to side that the top of the middle lower tile locks in. Then if you want doors etc you basically just make them longer. There is a lot more to this than first appears and I think sticking to straight 2d would be far better to get something actually finished ;) |
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