The AT game Brainstorm, Ideas for the game and story |
The AT game Brainstorm, Ideas for the game and story |
Jul 12 2005, 01:36 AM
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Soul Hunter Group: Magister Posts: 2208 Joined: 10-April 03 From: NJ Member No.: 23 |
I was thinking about possible scenarios and ideas for the game, and thought maybe making this thread would be a good way to get things rolling. I think it was agreed that the game would be a 2d scrolling action game.
Story: I've been trying to come up with original ideas but end up hating them. Someone proposed that it be set in a futuristic setting, I think its a cool idea too. I was thinking something post apocalyptic too such as Fist of the North Star or Mad Maxx. features: Several AT personalities could be bosses. Example Cushinator could be a ninja robot that dances and melms you while you try to figure out his weak points or SCU could be some huge robot thats chases you while fleeing on the back of some truck all the while the characters have to chuck things or shoot him. Also each selectable character could have their own special move of sorts. Such as the ninja vanish from Dive's mock up Lastly on the ideas a stage involving vehichles of some sort. Well those just a few of the things Ive been thinking. -------------------- "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last." --an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge |
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Jul 15 2005, 06:40 AM
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Apocalypse Tribe Radio Group: Dark Templar Posts: 1824 Joined: 10-December 02 Member No.: 1 |
In starting to come up with a character to design for proj's prototype, I had to stop and think about what kind to make, as I wanted it to be something I would use for the final version. We initially wanted a 4 player game with more than 4 "classes" to choose from. Since I want this game to completely feel "AT", I got to thinking about what 4 archetypes would represent the populace best. I came up with the following conclusions.
1. Pirate 2. Ninja 3. Robot 4. Feral For starters, let's stick with 4 designs. Subsequent versions can contain the male/female versions of the archetype. Here are the characters I think should be included in the first version. 1. Female Pirate 2. Male Ninja 3. Male Robot 4. Female Feral Sound good? I can handle the Pirate and maybe the Ninja sprites, but I am not that great with mecha, and Retehi expressed interest in Feral character design. So for proj's prototype I will work out a female pirate and at least have a walking animation completed soon. |
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