The AT game Brainstorm, Ideas for the game and story |
The AT game Brainstorm, Ideas for the game and story |
Jul 12 2005, 01:36 AM
Post
#1
|
|
Soul Hunter Group: Magister Posts: 2208 Joined: 10-April 03 From: NJ Member No.: 23 |
I was thinking about possible scenarios and ideas for the game, and thought maybe making this thread would be a good way to get things rolling. I think it was agreed that the game would be a 2d scrolling action game.
Story: I've been trying to come up with original ideas but end up hating them. Someone proposed that it be set in a futuristic setting, I think its a cool idea too. I was thinking something post apocalyptic too such as Fist of the North Star or Mad Maxx. features: Several AT personalities could be bosses. Example Cushinator could be a ninja robot that dances and melms you while you try to figure out his weak points or SCU could be some huge robot thats chases you while fleeing on the back of some truck all the while the characters have to chuck things or shoot him. Also each selectable character could have their own special move of sorts. Such as the ninja vanish from Dive's mock up Lastly on the ideas a stage involving vehichles of some sort. Well those just a few of the things Ive been thinking. -------------------- "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last." --an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge |
|
|
Jul 15 2005, 12:41 PM
Post
#2
|
|
Neckchopping Avatar of Angst Group: AT Certified Posts: 98 Joined: 16-March 04 From: Austin, TX Member No.: 129 |
BTW there are image formats you can do the sprites in. 32bit with a full alpha channel or 24bit with color keying. I don't care what the color key is but make it something easy if you want to use that (like 0xff00ff or 0x0000ff). I have a number of blending options available in my software rasterizer so I prefer to use the full alpha channel (you can do additive, subtractive or alpha blend). That's why I support the TGA format by default because it has nice 32bit ARGB format support.
If you want to do color keying though I'm fine with that then you can stick with BMP or TGA format. |
|
|
Lo-Fi Version | Time is now: 23rd September 2024 - 03:30 AM |