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Revolution Controller Revealed
Dive
post Sep 16 2005, 12:53 AM
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Info and Hands On from 1UP

Nintendo unveiled the Revolution Controller at the Tokyo Game Show yesterday. Apparently the much hyped and secretive design was in fact complete wireless control. In essence, you move the controller in air where you want to direct the action on screen. I don't know what to think about this yet, but it is definitely "revolutionary". Additional accessories can be plugged into the main controller for added functionality.

edit: this is interesting.
QUOTE
DEMO: METROID PRIME-TIME
Nintendo saved the best for last. This was the first section of the GameCube game Metroid Prime 2: Echoes, retrofitted to be compatible with the Revolution controller and its analog add-on piece (the "Nunchaku" set-up mentioned earlier). As on the Cube the analog stick controls movement, but instead of holding down a button to look around, you simply point the other controller in the direction you want to aim.
IMPRESSIONS: At first, I was standing up and swinging my hand all around to aim - and my arms got really tired really quick. But once I sat down and relaxed, resting my hands on my legs as I would with a normal controller, everything clicked. It wasn't perfect yet - the Revolution controller functionality had just been added recently and wasn't bug tested or polished, so every so often the view would "spaz out" for a couple seconds - but it was enough to get me excited. As odd as it may look holding the two separate controller pieces, one in each hand, looking around felt incredibly natural, even more than my preferred PC-style keyboard-and-mouse setup. I have to wonder about precision and speed in multiplayer games, but for a more deliberate single-player game like Metroid Prime - and the series is already confirmed for an appearance on the Revolution - this setup already has huge potential.
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Bryn
post Sep 17 2005, 12:41 AM
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Like most people my initial reaction to this was totally wtf?! Mainly because I was startled by the weirdness of the look of thing compared to what has been the norm, and skimmed through any accompanying explanation. It wasn’t until I saw the video that I started to get what this new controller is about, and the full potential of it began to sink in.

While the implications of how well this new interface could work with FPS & RTS games are clear, I can see where Nintendo is trying to go with this.

From 1UP...
QUOTE

So why has Nintendo decided to brazenly break with tradition and the conventions of every other modern console in creating the Revolution controller? According to Mr. Miyamoto, it was part of a conscious decision to make something simple and straightforward enough to reach out to a new audience. "We want a system that takes advantage of new technology for something that anyone, regardless of age or gender, can pick up and play. [Something with a] gameplay style that people who have never played games can pick up and not be intimidated by. We wanted a controller that somebody's mother will look at and not be afraid of."

This is not designed to entice seasoned hardcore gamers, and from looking at some of the feedback from this group it seems that most seemed freaked out about it or downright dead set against it. Personally I think that kids would actually prefer this time of gaming system. Moving things around with your hands is a lot more natural then memorizing a bunch of button combinations. It’s also the perfect party system. Even people that had never picked up a game before would be able to play without feeling overwhelmed. If it does work as intended it could completely change console gaming. On the other side if poorly implemented it could wind up as just another failed gimmick. No one will really know until a real working model on an actual game is available.

Very interesting though. Up until now I had no interest in the new Nintendo at all, and now I find this new innovation intriguing.
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Dive   Revolution Controller Revealed   Sep 16 2005, 12:53 AM
tanshin   man, the thing I respect about nintendo is, they a...   Sep 16 2005, 01:00 AM
DJ_Donkey   Wow! and WTF?! We need the power glove bac...   Sep 16 2005, 01:11 AM
Wiryu   QUOTE I don't know what to think about this ye...   Sep 16 2005, 01:22 AM
Kazicht   I'm freaked out by that design, but at the sam...   Sep 16 2005, 05:34 AM
Wiryu   in the 6 hours since my post i've warmed up to...   Sep 16 2005, 05:45 AM
DivA   .............? =/ rarely do i curse, but i'll ...   Sep 16 2005, 08:07 AM
Vitamin D   It sure is um.. interesting haha. However, if this...   Sep 16 2005, 08:42 AM
unitself   er? Crazy! Boxy! The thing that sticks out...   Sep 16 2005, 09:01 AM
DJ_Donkey   Those lights on the bottom indicate which player a...   Sep 16 2005, 10:42 AM
Wiryu   QUOTE (Vitamin D @ Sep 16 2005, 08:42 AM) It sure ...   Sep 16 2005, 11:42 AM
Crushinator   My first reaction: WTFM8. But upon further inspe...   Sep 16 2005, 05:28 PM
tanshin   Yea, a friend and I at work were talking about jus...   Sep 16 2005, 08:36 PM
Kazicht   New infomation on IGN states that in addition to t...   Sep 16 2005, 08:39 PM
AC9breaker   I think I've been turning into a nintendo fanb...   Sep 16 2005, 09:16 PM
Bryn   Like most people my initial reaction to this was t...   Sep 17 2005, 12:41 AM
DivA   mmm, after i got all my rants out of my thoughts, ...   Sep 17 2005, 08:20 AM
Alisha   what the hell? *imagines trying to play soul calib...   Sep 17 2005, 02:49 PM
tanshin   *swings controller around wildly, trying to make m...   Sep 17 2005, 05:22 PM
AC9breaker   QUOTE (tanshin @ Sep 17 2005, 07:22 PM) *swings co...   Sep 17 2005, 08:27 PM
Crushinator   After much discussion with Maxx and Tea-wolf last ...   Sep 17 2005, 08:29 PM
tanshin   After watchign this video, I am SO fucking psyched...   Sep 21 2005, 11:26 PM
Wiryu   You weren't kidding, i can't wait for swor...   Sep 22 2005, 03:12 AM
Crushinator   Forget the swords, lets play a cooking game! ...   Sep 22 2005, 07:01 PM
Frosty   I gotta admit, I was a little nervous for a minute...   Oct 19 2005, 08:13 PM


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