Phantasy Star Universe Closed Beta, Starting this thurs! |
Phantasy Star Universe Closed Beta, Starting this thurs! |
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![]() HUnny Powah! ![]() ![]() Group: Associates Posts: 97 Joined: 19-April 03 Member No.: 28 ![]() |
I'm surprised no one posted about this... In any case. Here's info for those that did apply:
I was accepted ! :D |
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#2
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![]() Badass Billionaire Extraordanaire ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Paragon Caste Posts: 969 Joined: 13-December 02 From: NYC Member No.: 4 ![]() |
Yeah, parn posted some of his stuff up on PSOW. Apparently he doesn't seem to care about regulations, so it could be his loss but everyone's gain.
Here's the link to his vids. I think they're worth checking out http://www.pso-world.com/viewtopic.php?top...=20&start=15&28 Some comments: I noticed some minor changes from the demo I play at digital life. Daggers seem a lot better this time around. I like how everyone is using a different weapon, which seems to be more so due to personal choice and not neccessity. It makes for a more varied experience. The dragon's fire does long term damage. I like how everyone plays very cautiously around the dragon. I guess getting schooled a few times by its feet teaches us a hard lesson. When I fought the dragon, it was a total breeze, so I 'm glad they vamped up the difficulty. The enemies in the open garden are far more agressive, as apposed to when I played the demo. Still, though, sometimes it seems like those tiny enemies stand around and scratch their ass. Then again, considering that these are regular enemies, it is a massive step up. Faster paced action and smoother controls make for a superior experience, and things still seem like PSO. I'm kinda excited about the possibility of new enemies. Sinows and Ep2 Dels would keep the pressure on constantly, but given the new fluidity of PSU's controls, I wonder what new punishing foes we'll just have to pwn in the future? |
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Lo-Fi Version | Time is now: 17th June 2025 - 05:56 AM |