MGS4 Gameplay video |
MGS4 Gameplay video |
![]()
Post
#1
|
|
![]() McDonald's! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Magister Posts: 1359 Joined: 2-May 03 From: New Orleans, LA Member No.: 32 ![]() |
Just checked out the gameplay vid on IGN.
And holy crap its awesome! http://media.ps3.ign.com/media/714/714044/vids_1.html 15 minutes of awesomeness. -------------------- |
|
|
![]() |
![]()
Post
#2
|
|
![]() Holding these random memories ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 ![]() |
I'm doing a little MGS-retrospecticus of my own to warm up for MGS4. I finished MGS1 a few days ago, and just beat MGS2 now.
MGS1 still holds up IMO, the voiceovers are great, and the cutscenes still have an awesome cinematic appeal. The gampeplay is tight and the action doesn't really let up. The stylized look keeps the 10-year-old graphics from holding it back too much. The only real lull in the game happen when Otacon tells you his shitty life story which seems to take like 15 minutes (my japanese ANIMEEEES) and the temperature changing of the PAL key card. Playing it now feels like they just threw it in to make the game like 20 minutes longer or some crap. MGS2 on the other hand... damn. The gameplay is still solid (lol punz) as ever, but goddamn they went WAY too overboard with the cutscenes. You literally play the game for maybe 5 minutes a stretch, then some asshole interrupts you with a 5 minute codec. I timed it and the wait from when you finish the tanker chapter to when you can actually touch the controller again and play is no less than 20 damn minutes. And it only gets worse during the Plant chapter. Then the finale of the game is a huge letdown compared to the cavalcade of nonstop action you get in the final moments of MGS1 and 3. You get a way-too-easy battle against the Rays (Followed by 20 minutes of bullshit) and then a short battle against Solids and then its GAME OVER. Gimme a break! I used to look on MGS2 with rose (lol more punz) tinted glasses, but shit man this game is pretty unbearable. ![]() Onto MGS3 later this week! ![]() -------------------- |
|
|
![]()
Post
#3
|
|
![]() Soul Hunter ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Magister Posts: 2208 Joined: 10-April 03 From: NJ Member No.: 23 ![]() |
I'm doing a little MGS-retrospecticus of my own to warm up for MGS4. I finished MGS1 a few days ago, and just beat MGS2 now. MGS1 still holds up IMO, the voiceovers are great, and the cutscenes still have an awesome cinematic appeal. The gampeplay is tight and the action doesn't really let up. The stylized look keeps the 10-year-old graphics from holding it back too much. The only real lull in the game happen when Otacon tells you his shitty life story which seems to take like 15 minutes (my japanese ANIMEEEES) and the temperature changing of the PAL key card. Playing it now feels like they just threw it in to make the game like 20 minutes longer or some crap. MGS2 on the other hand... damn. The gameplay is still solid (lol punz) as ever, but goddamn they went WAY too overboard with the cutscenes. You literally play the game for maybe 5 minutes a stretch, then some asshole interrupts you with a 5 minute codec. I timed it and the wait from when you finish the tanker chapter to when you can actually touch the controller again and play is no less than 20 damn minutes. And it only gets worse during the Plant chapter. Then the finale of the game is a huge letdown compared to the cavalcade of nonstop action you get in the final moments of MGS1 and 3. You get a way-too-easy battle against the Rays (Followed by 20 minutes of bullshit) and then a short battle against Solids and then its GAME OVER. Gimme a break! I used to look on MGS2 with rose (lol more punz) tinted glasses, but shit man this game is pretty unbearable. ![]() Onto MGS3 later this week! ![]() What!? BLASPHEMY! Dood running around a secret underwater arms development with your cock out and slicing motherfuckers up with a katana? How is that not hardcore? It totally screams Brock Samson if anything and Brock Samson is totally awesome. Then the colonel spazzing out on the intercom" I need scissor s 61" and random asian chicks on your radar screen, WTF? It was a total fucking mind trip. I actually listened to the colonel when the fucking dick told me to turn off my ps2 and and had to redo all the shit because I didn't save it. Plus of course the boss fights are easy now, for one we've already done them. Seconded we've both played Ninja Gaiden Black on highest difficulty. We've progressively become much better gamers weather we've realized it or not. Back when I first played it I remember the Solidus fight being hard as shit. Put it like this, can you really compare the difficulty of the boss fights from part 3 to part 1? Its the same with part 2 and part 1. The games have gotten progressively harder excluding Twin Snakes which actually got easier. I'm sure MGS 4 will continue the trend. The only thing that I hate about 2 is the ridiculous and blatant use of plot devices. I mean gimmie a god damn mother fucking break the only thing original about the game in that aspect was the opening Tanker chapter. Once you get to Raiden then its fucking MG1/MGS all over again. I could understand Kojima using them in terms of MG1 and MGS1 since many people never played the first one. But from fucking solid to solid 2 it was actually infuriating. A real cop out imo especially considering the awesome job he did in part 3. I personally enjoy the Metal gear story but the execution of it in part was definitely disappointing. Fuck I think I might go and reserve the MGS ps3 Bundle. -------------------- "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last." --an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge |
|
|
![]()
Post
#4
|
|
![]() Holding these random memories ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 ![]() |
What!? BLASPHEMY! Dood running around a secret underwater arms development with your cock out and slicing motherfuckers up with a katana? How is that not hardcore? It totally screams Brock Samson if anything and Brock Samson is totally awesome. Then the colonel spazzing out on the intercom" I need scissor s 61" and random asian chicks on your radar screen, WTF? It was a total fucking mind trip. I actually listened to the colonel when the fucking dick told me to turn off my ps2 and and had to redo all the shit because I didn't save it. Plus of course the boss fights are easy now, for one we've already done them. Seconded we've both played Ninja Gaiden Black on highest difficulty. We've progressively become much better gamers weather we've realized it or not. Back when I first played it I remember the Solidus fight being hard as shit. Put it like this, can you really compare the difficulty of the boss fights from part 3 to part 1? Its the same with part 2 and part 1. The games have gotten progressively harder excluding Twin Snakes which actually got easier. I'm sure MGS 4 will continue the trend. The only thing that I hate about 2 is the ridiculous and blatant use of plot devices. I mean gimmie a god damn mother fucking break the only thing original about the game in that aspect was the opening Tanker chapter. Once you get to Raiden then its fucking MG1/MGS all over again. I could understand Kojima using them in terms of MG1 and MGS1 since many people never played the first one. But from fucking solid to solid 2 it was actually infuriating. A real cop out imo especially considering the awesome job he did in part 3. I personally enjoy the Metal gear story but the execution of it in part was definitely disappointing. I agree that the whole Colonel-freaking-out/naked-arsenal-gear section is fucking awesome and trippy, but after that the game goes downhill HARD. From my point of view now, the gameplay of MGS2 is still awesome, but there just isn't enough of it. It feels like Kojima lost sight of what made MGS1 great; the balance between action and drama -- and just put all the time into the cutscenes/codecs. I feel like a lot of the advanced techniques and nuances of the gameplay go unused in the main game itself, and really only come to shine in Substance VR/alt missions where you are forced to think outside the box. The cutscenes themselves make way too much use of slow-mo for dramatic purposes, it just makes everything drag. Also whenever people are talking face to face, they switch to codec for no goddamn reason, (in game they constantly use the excuse that its "private" but how the hell is it private when YOU'RE STANDING NEXT TO EACH OTHER AND YOU STILL HAVE TO TALK) presumably just so that they didn't have to animate the full scene. It just pulls you out of the cinematic feeling, breaking up the game's flow. Actually now that I think about it, there's a part where Emma says "its hard to put into words" referring to how she feels about Otacon or some shit, then Raiden motions to the codec, like thats some way to communicate where she can reveal her true feelings or some shit? WTF? Is the codec some magical psychic communication? This makes no fucking sense. And yes the Re-hash of the shadow moses portion of the story is ricockulous. Just an excuse to rehash old game concepts from MGS1 instead of doing something completely original. I think they didn't really know where they were going with this game and just kept adding plot twists and devices as they saw fit. It will be interesting how they tie up this clusterfuck in MGS4. -------------------- |
|
|
![]() ![]() |
Lo-Fi Version | Time is now: 17th June 2025 - 04:06 AM |