Fallout 3 |
Fallout 3 |
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![]() Grand Armor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 ![]() |
I think this is my Game of the Year. The game is by Bethesda Softwords the same developer that brought us the Elder Scrolls games.
What can I say this game has all the greatness of Oblivion. Though things like stats are simplified and classes are more less or less how you wish to interact in the world (for example do you want to be a gun nut, or going around repairing things for money). At times its very much like Oblivion even down to the world map music cues, down to the voice overs, and down to the quest system. Though what is a vast improvement over Oblivion is the world is actually interesting to explore. Kind of like how Morrowind was. The weapons are awesome. Anything your enemies drop you can pick up and use. If anything you have to see the VAT system in action. Hahaha I'm in love with headshots now. Anyway the VAT system is basically gives the combat a more turn-based rpg, dice roll, feel. Otherwise you can play this game as an action shooter. Overall I am looking forward to logging hundreds of hours on this game like I did Obilivion. I can't wait until a couple years from now when the modding community starts fleshing the game out beyond the current content. I'm a mod nut. I have 80 mods going on Oblivion currently. This post has been edited by Scan_Man: Oct 29 2008, 04:03 PM -------------------- |
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#2
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![]() Soul Hunter ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Magister Posts: 2208 Joined: 10-April 03 From: NJ Member No.: 23 ![]() |
It's wierd, soon as I walk in the vault I hear this crazy ass loud sound It drives me crazy and scared the shit out of me. So I left it and came back to see if maybe it was a glitch and same fucking thing. It's like super high pitch and even when I zone out into the wasteland it takes a while for the noise to completly desipitate. wtf man.
EDIT: So I managed to fully explore this area. I didn't explore for the quest, but because I had stumbled onto Old Ornery a while ago and was compelled to explore. Deathclaws where the primary motivators. Anyway, I suspect that the noise that I heard had something to do with the experiments being conducted in the area. Particularly relating to this subject -------------------- "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last." --an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge |
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Lo-Fi Version | Time is now: 17th June 2025 - 01:36 AM |