Fallout 3 |
Fallout 3 |
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![]() Grand Armor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 ![]() |
I think this is my Game of the Year. The game is by Bethesda Softwords the same developer that brought us the Elder Scrolls games.
What can I say this game has all the greatness of Oblivion. Though things like stats are simplified and classes are more less or less how you wish to interact in the world (for example do you want to be a gun nut, or going around repairing things for money). At times its very much like Oblivion even down to the world map music cues, down to the voice overs, and down to the quest system. Though what is a vast improvement over Oblivion is the world is actually interesting to explore. Kind of like how Morrowind was. The weapons are awesome. Anything your enemies drop you can pick up and use. If anything you have to see the VAT system in action. Hahaha I'm in love with headshots now. Anyway the VAT system is basically gives the combat a more turn-based rpg, dice roll, feel. Otherwise you can play this game as an action shooter. Overall I am looking forward to logging hundreds of hours on this game like I did Obilivion. I can't wait until a couple years from now when the modding community starts fleshing the game out beyond the current content. I'm a mod nut. I have 80 mods going on Oblivion currently. This post has been edited by Scan_Man: Oct 29 2008, 04:03 PM -------------------- |
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#2
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![]() Holding these random memories ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 ![]() |
I was able to finish this last night. I'd say it took me about 5-6 hours to finish, although I was playing as a super-new character (level 5 when i entered the Pitt, level 7 when I left.) Similar to Operation: Anchorage, The Pitt strips you of your gear near the start, you have to "use the tools at hand".
Its quite hard at the start when you have nothing, you basically get slave armor and either a tiny pistol or switchblade. The first mission has you going out to scrapyard outside a steel mill and collecting ingots, and you get a prize for each 10 you collect. You can get some pretty beefy equipment from this, but its a beast to find all the ingots. I was able to locate 88 of the 100 before I moved on, but ended up with some badass unique armor and a killer named Auto-axe. The story itself is actually really interesting, I kinda doubted Bethesda's claims of serious "moral ambiguity" in your choices, but they actually did a good job of making "damned if you do, damned if you don't" type choices in this DLC. I ended up leaving the baby with Ashur and his wife, siding with the Raiders. (I was playing "very evil" this character after all). There are several interesting characters, and the whole steel-mill, heavy-industry setting was very cool, almost reminds me of some of the areas in Silent Hill, of all things. Unlike Operation: Anchorage, you're able to return to the Pitt whenever you choose, after having completed the quest line. Keep in mind that once you start the quest you can't leave the Pitt till its finished, so if you're ill prepared you might have some problems. Having a few levels under your belt should suffice though, if you like challenges. There are a few quest lines that remain open from the Pitt after completing the main one, so there's reason to return. You can also return and complete the ingot collecting quest after you've cleared the main story, which is good because there's an achievement for getting all 100 ingots. As far as loot goes, there's several new armor types and a many named items. I was able to find 2 different rare auto-axes and 6 different unique armors (!!!). You can also pick up a few unique perks by completing certain tasks, and some depending on your choices through the quest as well. EDIT: I forgot possibly the best weapon, you can get the "Infiltrator", a silenced and scoped assault rifle. Awesome weapon. Nowhere near the power of a regular AR or Chinese Rifle, but if you're a stealth based character its a huge help. The auto-axe itself is an awesome weapon, because its so big it consumes almost a full VATS bar to attack just once, but I found that it gets a crit almost every time, usually resulting in a 1 hit kill or disabling the enemy's arm and knocking their weapon out. If you use it normally you can hold it down and keep grinding for MASSIVE damage, so all around its a kickass choice if you are a melee focused character. -------------------- |
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Lo-Fi Version | Time is now: 17th June 2025 - 02:31 AM |