WoW: Catalysm |
WoW: Catalysm |
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#1
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![]() Pray for Mojo. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Paragon Caste Posts: 379 Joined: 25-June 04 Member No.: 165 ![]() |
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#2
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![]() Grand Armor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 ![]() |
I can't stand level up content, so I'm glad they are only adding five additional levels to the cap. From what I hear they want those five levels to be a big deal by having more end game content waiting for you. Sounds awesome, but I hope it does not turn into another "cater to bad players" fest as seen with current state of the game.
Give the bads the level up content, and give me more challenging end game content. The only thing that has me worried about this expansion is it is basically World of Warcraft 2. MMO sequels or total revamps have been known to not succeed. There is a ton of tasty MMO's coming out to grab a chunk of WoW's player base. Aion is the biggest contender. Then you have Star Wars: The Old Republic by BioWare (which is full of win if they stick to their formula). Also, FFXIV. But something tells me those games will be too scary for bads that infest WoW to even touch. With that said, even though WoW is still great they are really giving us more of the same when you look at it. Leveling characters in MMOs is getting outdated I'm afraid; Square-Enix is smart to pick up on that one. And as HC82 said to paraphase, we still getting the same old "raid this boss, get items so you can raid the next boss, only to prove a waste of time when the expansion after rolls around." That's how it is though. Experiencing interesting boss mehcanics and defeating it with other people while the content is fresh is the draw for me. The latest raid dungeon has a boss encounter with mechanics inspired by Ikaruga as an example. This post has been edited by Scan_Man: Aug 27 2009, 03:53 AM -------------------- |
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Lo-Fi Version | Time is now: 17th June 2025 - 05:32 AM |