Final Fantasy 13, why don't we have a topic for this yet? |
Final Fantasy 13, why don't we have a topic for this yet? |
Sep 28 2009, 03:36 PM
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Holding these random memories Group: Magister Posts: 3465 Joined: 14-December 02 From: Utah Member No.: 8 |
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Sep 30 2009, 01:40 PM
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Grand Armor Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 |
Well they did design Lightning as a "what if Cloud was female." There are other things that have a FF7 counterpart too; even similar plot points, that the trailer/s semi-spoils. A great example is the opening sequence for FF13 compared to FF7's opening sequence.
The battle system reminds me of Xenogears/saga though. Not a bad thing. But I am not a big fan of this current "massive damage" trend in RPGs/MMOs, where you do attacks and the screen is spammed with multiple big hits of over 9000 damage. It seems more like a marketing decision than a gameplay one. Like they did research and came to the conclusion that "Players like to feel somewhat powerful from the start, in a RPG they want to see big damage numbers." Not that it matters much either way, but I remember when doing damage in the thousands meant hours spent leveling up, maxing out skills, and getting the best equipment. But yeah, I'm liking the cast. Just from looking at trailers it seems there have been major improvements in character development. I'm very impressed. I can't wait, my PS3 is just sitting there. -------------------- |
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