Final Fantasy 13, why don't we have a topic for this yet? |
Final Fantasy 13, why don't we have a topic for this yet? |
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#1
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![]() Holding these random memories ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 ![]() |
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#2
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![]() Grand Armor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 ![]() |
Well they did design Lightning as a "what if Cloud was female." There are other things that have a FF7 counterpart too; even similar plot points, that the trailer/s semi-spoils. A great example is the opening sequence for FF13 compared to FF7's opening sequence.
The battle system reminds me of Xenogears/saga though. Not a bad thing. But I am not a big fan of this current "massive damage" trend in RPGs/MMOs, where you do attacks and the screen is spammed with multiple big hits of over 9000 damage. It seems more like a marketing decision than a gameplay one. Like they did research and came to the conclusion that "Players like to feel somewhat powerful from the start, in a RPG they want to see big damage numbers." Not that it matters much either way, but I remember when doing damage in the thousands meant hours spent leveling up, maxing out skills, and getting the best equipment. But yeah, I'm liking the cast. Just from looking at trailers it seems there have been major improvements in character development. I'm very impressed. I can't wait, my PS3 is just sitting there. -------------------- |
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#3
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![]() Badass Billionaire Extraordanaire ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Paragon Caste Posts: 969 Joined: 13-December 02 From: NYC Member No.: 4 ![]() |
Well they did design Lightning as a "what if Cloud was female." There are other things that have a FF7 counterpart too; even similar plot points, that the trailer/s semi-spoils. A great example is the opening sequence for FF13 compared to FF7's opening sequence. The battle system reminds me of Xenogears/saga though. Not a bad thing. But I am not a big fan of this current "massive damage" trend in RPGs/MMOs, where you do attacks and the screen is spammed with multiple big hits of over 9000 damage. It seems more like a marketing decision than a gameplay one. Like they did research and came to the conclusion that "Players like to feel somewhat powerful from the start, in a RPG they want to see big damage numbers." Not that it matters much either way, but I remember when doing damage in the thousands meant hours spent leveling up, maxing out skills, and getting the best equipment. But yeah, I'm liking the cast. Just from looking at trailers it seems there have been major improvements in character development. I'm very impressed. I can't wait, my PS3 is just sitting there. Yeah, I do believe that the whole "massive damage spam" multi-hit combo thing is a marketing decision, as well as a gameplay-gratification aspect as well. Seeing a move hit 15 times for 9000 damage feels better than a 2 hit move for 90 points of damage. Even if one enemies has 2.5 million hp, versus the other enemy having 2500 hp, the 90 dmg hp move is comparably better (10 times better to be exact) but not as cool looking. Isn't this coming out for the xbox too? |
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Lo-Fi Version | Time is now: 17th June 2025 - 02:31 AM |