Dead Space 2, Sweet |
Dead Space 2, Sweet |
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![]() Soul Hunter ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Magister Posts: 2208 Joined: 10-April 03 From: NJ Member No.: 23 ![]() |
My copy of Game Informer came in yesterday and man what a treat.
![]() Some key points that got me excited from the article.
-------------------- "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last." --an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge |
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#2
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![]() Holding these random memories ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 ![]() |
I don't know if I like the idea of Isaac being the main character again. It almost feels like a "Bioshock 2" kind of move where its like "yeah i fucking want a sequel BAD... but not like this."
Isaac just doesn't seem like the type to be "taking the fight to the necromorphs," in DS1 he was kind of established as this underdog type character, low self esteem, pining for his GF, etc etc. Even things like his posture and body language lent heavily to how his character came across. Now they're placing him in this General Washington badass "finish the fight" role? Doesn't make sense to me. And how is NOT having constant pressure and fear a good thing for a horror game? You should be in "turtle poking his head out" fear mode AS MUCH AS POSSIBLE. That said, I'm digging the improvements in Zero-G mode, and as long as the multiplayer is a horde/competitive thing and not co-op through the main story, I'm down. -------------------- |
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Lo-Fi Version | Time is now: 17th June 2025 - 08:36 AM |