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Dead Space 2, Sweet
AC9breaker
post Dec 28 2009, 09:13 AM
Post #1


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Group: Magister
Posts: 2208
Joined: 10-April 03
From: NJ
Member No.: 23



My copy of Game Informer came in yesterday and man what a treat.



Some key points that got me excited from the article.
  1. Issac is back and gonna be leading people
  2. Issac mentally unstable
  3. Issac is gonna have personality and have some dialogue
  4. You won't be errand boy and can send NPC to do menial tasks
  5. Balanced pacing instead of constant pressure of fear
  6. Smoother controls and greater accessibility
  7. Actual control in zero gravity movement instead of just jumping from point to point
  8. Plasma Cutter won't be nerfed, other guns will be more awesome
  9. Online is totally gonna be included
  10. Horde mode and possible L4D versus mode?
  11. Release date, sometime 2010
  12. i excite


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"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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AC9breaker
post Dec 29 2009, 07:35 AM
Post #2


Soul Hunter
************

Group: Magister
Posts: 2208
Joined: 10-April 03
From: NJ
Member No.: 23



Take it easy there Debbie downer. Don't you think it's a bit presumptuous to judge Issac's characters on things such as body posture and a need to be with the women he loves? Those seem a bit too ambiguous if you ask me. Besides, he was the only one to survive the incident. The only one who could get sht done. While everyone else was panicking, going crazy, getting mutilated, or betraying you, you where the only one who was getting shit done and even the "bad guys" had to rely on you in some ways. I mean it's got to speak volumes on the the minerals Issac is made out of. Of course he didn't escape the incident unharmed as we learned by the end of the game with his mind being twisted and that, is what intrigues me the most. I'm looking forward to them doing some kind of FEAR or maybe Batman Arkham Asylum psychotropic trips. Also, I like their comparison of Issac to Ripley in the Alien films. In the first one they're both kinda at the wrong place at the wrong time, where is in the 2nd one since they where more knowledgeable on what they where dealing with, and took a much more proactive role in surviving which was taking the fight to them.

As for the game not having constant pressure, it makes me happy cause the game definitely made me too scared to keep playing it for stints longer then 30 mins an hour. haha


--------------------
"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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