Fallout: New Vegas, NCR is back! |
Fallout: New Vegas, NCR is back! |
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![]() Holding these random memories ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 ![]() |
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![]() Holding these random memories ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 ![]() |
New screens and info:
QUOTE * Character creation is virtually identical to Fallout 3, with cosmetic changes like the Gene Projector being replaced by ReflectionTM, "You're SPECIAL!" by Vit-o-Matic machine and GOAT by a psychological test * The local super mutants are pretty tough and will keep you from wandering aimlessly in the early portions of the game - they tend to be tougher even than deathclaws * Every skill will have use in conversations at various points * Each firearm has a maximum of three modification slots. Once you affix a mod to a gun, it's permanent. Hunting Rifle modification examples given are scope, custom action and extended clip. * Temporary followers, will also be controlled through the companion wheel * "Skill magazines" you find in New Vegas will only temporarily boost your skills * The combat gameplay was tweaked to be more first-person-shootery ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -------------------- |
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Lo-Fi Version | Time is now: 17th June 2025 - 04:25 AM |