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Starcraft 2, (Relatively) Open beta access!
Crushinator
post Apr 22 2010, 03:23 PM
Post #1


Holding these random memories
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Group: Magister
Posts: 3465
Joined: 14-December 02
From: Utah
Member No.: 8



You can now get SC2 beta keys for pre-ordering at Gamestop, so pretty much any of us who want in can do so!

I'll probably be snagging one later today, is anyone else going to get on this? We need to set up some AT games and b.net buddy lists!



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Steam: MrCrushin PSN : MrCrushin XBL: Mr Crushin
I'm not a playa I just crush a lot.
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tanshin
post May 10 2010, 09:33 PM
Post #2


Drunken Ninja Master Thug
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Group: Paragon Caste
Posts: 536
Joined: 31-October 03
From: Kyoto, Japan
Member No.: 80



I'm on as Tanshin.ninjagamer... I just finished my first game.

I think I got lucky on my first game. I picked random and ended up with zerg, and I moved at what I thought was an incredibly slow pace, because I was trying to check things out. I built up a little army of zerglings, hydralisks, ultralisks, and those flying wing guys (I forgot the name). I went over there, kept some reserves at my base because I assumed it would be a first assault to see what he really had. As soon as I broke the barrier thing to his base, he went "meh" as I charged into his base to fight his TWO MARINES. That's right, he had two marines and like 10 barracks in the time I got to ultralisks. Jesus, I thought I sucked at this game.

That's almost worse than just getting your ass handed to you by someone really good, though. All that work down the drain for some chump. So yeah, I agree, I'd rather play against AT people.


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dueling, remade for modern audiences
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Oddies da Nerfed
post May 11 2010, 09:16 AM
Post #3


Pray for Mojo.
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Group: Paragon Caste
Posts: 378
Joined: 25-June 04
Member No.: 165



I would personally get owned by someone good, as you can study the replay after and see what they did. Early game build orders and scouting is paramount in sc2.


For replays as well as shout casts of replays describing what players are doing, I personally roll with.
http://www.youtube.com/user/BlizShouter
http://www.teamliquid.net/sc2/

Can watch live streams, listen to whats going on etc. A nice way to see how people play and learn from them.
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Oddies da Nerfed
post May 12 2010, 10:59 AM
Post #4


Pray for Mojo.
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Group: Paragon Caste
Posts: 378
Joined: 25-June 04
Member No.: 165



Time for Mojos big giant post of slightly useful info! This will be a collection of things I have learned while toying with sc2, as well as learned via replays/shoutcasts and so on.

Random infos: Time units for building/research are in seconds, however the number is assigned as if you are playing on normal speed. As the game defaults to faster, the actual time to build is less than the listed.
2v2 games, you can share unit control. This can allow one player to focus on macro and economy, the other microing the army.

Main stuff:

First and foremost for being better at sc2 is getting the macro/micro down. Learning and memorizing hotkeys to build units/structures is paramount. In addition to this, hotkeying your production centers so you can produce units while on the far side of the map without zooming back is another must. Having all your 'Rax assigned to say control group 4, lets you work on a battle, hit 4 a single time and begin queuing reinforcements. This also allows you to ensure you do not have an unnecessary stockpile of minerals. If you cannot burn minerals fast enough, you do not have enough Rax/hatch/gateways/etc. I have watched duration matches in unofficial tourneys where a player will have 8+ rax/gateways/etc. The obvious exception to this would be having 6 or so bases to the opponents 3. Stockpiling some is going to happen at this point.

Also with hotkeying, is timing the use of your command center/nexus/queen abilities. Mule are worth 270 minerals if deployed on the patch, they can also repair units in oh shit moments. Weigh that vs the scan to scout. The supply thing is pretty much ass, do not bother, use a MULE instead. Queens of course primary ability is +4 larva every 40s (normal game speed), followed closely by creep tumor (more on this wonderful things later) and a small heal which can be useful to keep spine crawlers alive and what not. Lastly is chrono boost, this one is all kinds of fun to play with with it improving the speed at which a building researches/builds things.

Some examples could be. Terran flys a CC over to a gold patch, while scv production takes a min to get going, you could drop a MULE on each patch provided you had the energy. This provides a massive boost to your economy while scv are relocating or building.
Toss, you can chrono boost the nexus for quick probe production, or save it for first gateway to kick out a very early zealot, one that could demolish a fast expand build opponent if they did not scout the chrono being saved rather than used on nexus.
Zerg is pretty simple, 19 larva max, so the primary ability to be used will be spawn larva. However, kicking out a creep tumor or two is highly advisable, do so when you have several larva spare and are not building any units currently.



Scouting: Oh so very important. Your initial build is very important, and must be changed up depending on opponent race (should they play random). After that you need to asses if they are going early aggressive, fast expand, quick tech and/or focusing on certain units. A zerg player for example should be wary if they see a factory with a reactor and must gear unit production toward dealing with hellions, spine crawlers are also very useful for dealing with them. Scouting with an scv/probe is typical. As for when to send on, below is a chart showing mineral loss based on which worker you send. The key is to get one early enough to get in before the base is walled off (toss/terran) while doing as minimal damage to your economy.



Lets say you got your worker inside a terran base, the terran is currently working on the choke point wall. If you can, target the scv constructing the rax/depot (not the building however) and use your worker to attack and try to kill it. If successful you just cost your opponent 50 min, and time spent not only rebuilding the worker, but time lost on the building being constructed. If this is not an option, shift click to set waypoints for your worker to make the rounds in the enemy base, be sure to check behind the mineral patch for hidden buildings. You can also try building on their gas to slow them down if they are fast teching and want both geysers (this is more for zerg and cheap extractors). Ultimately you want to keep your worker alive as long as possible (if trapped) and keep an eye on buildings/units being constructed, if chrono boost is being saved etc. Else, after a few laps and enough info is gathered to adjust your build order, evac the worker back to base, or camp it near for a proxy base/etc. Continue to scout your enemy from time to time and make adjustments to your unit composition as needed.


Build orders and how to understand them.
Any idea what 14 pool means? 10 pool? Overpool? Depending if SC is new for you, probably not. So here is how this works. The number is associated with the current food/population count. While the word is the action at the given point. 14 pool for example means once you build your 14th worker, you construct your spawning pool. Overpool means building the overlord at 10(11 min, more on this trick later) and as it finishes the pool is built. The format will be the same for all races with the structure being different obviously.
A lot of your time will be spent learning and memorizing the current primary builds for your fav race, as well as how to adjust them based on opponent and what build they are going. Your early build is very, very important and should become very natural for you to proceed through each game.


General tips.
It takes 3 workers to fully saturate a given mineral patch or geyser. Fully saturating a mineral field however is rare, though having it heavily covered is the best route.
Workers in the mineral fields will automatically move to unused patches, this is true for your initial 6 workers. General high end players select all 6 and direct them to one end of field, quickly drag selecting 3 and moving em to other end, this allows them to spread out quicker. Setting your worker rally point to mineral field will cause all built workers to start auto mining, this saves some time.
Capitalize on distractions. If you are crushing an opponents expansion, quickly build another expansion of your own. Losing an expansion? Drop in the enemies base or hit one of their expansion. Both armies engaging in center of map? Sneak some burrowed roaches past the entrance and get ready to demolish workers. Use the xelnaga towers, check in weed/smoke areas as well as up ramps for proxy pylons that might be used for warp gates.


Toss tips.
Toss cannot initial block their choke like terran due to no lowering buildings. Zealots on hold ground work perfect for blocking the entrance however. Sentries do very solid damage in addition to their powerful support abilities. A few sentries microd can forcefield a small ramp for some time to prevent attacks. Double pylon primary construction clusters, otherwise a few banelings/reapers can ruin your day. Colossus can be hit by air to air units, while not being able to attack them back, keep this in mind if the enemy has a lot of air units like vikings etc, reconsider constructing colossus. Warp gates rule, place a proxy pylon in some smoke/weed areas or up a ramp so ground units running by will not see it. Warp units from gates in and reinforce forward army faster.


Terran stuffs.
Basic walls consisting of supply depot or a rax+ addon can be very dangerous against zerg. A handful of banelings can demolish those smaller buildings allowing speedlings access to your base and your worker line. Reapers can hop up and down cliffs, and 3 of them will insta pop a worker great early harassment. If you see a baneling nest, rethink your M&M build, it will not last long if the zerg player is using a decent amount of banes. Nuking a mineral field is horribly effective, even if your opponent moves all the workers, the minerals lost by not mining will most certainly be far more than the nuke cost. Ghosts hurt, a lot, and not just with emp and nuke, however emp + nuke against toss = lulz.


Zerg.
Extractor trick: get 10/10, send drone to build extractor (25min), make drone with free food slot, cancel extractor, celebrate you are at 11/10. Creep is amazing, it acts as a scout letting you see the area it covers, it helps your units regen, and best of all it improves the speed of your units, by a lot. Using overlords to spread creep as well as creep tumors gives you a speed advantage against opponents. Spread creep, lots and lots o creep! Overlords are no longer detectors, you must upgrade them for that, but do not upgrade all of em, spawn creep owns! Changlings do not do anything beyond take the shape of nearest enemy, this however is good because enemy might not realize what they are unless they target the unit, and they provide you with scouting and LoS for worms. Nydus worms do not require creep to spawn on, they can spawn anywhere you have LoS, though they take a few seconds. This allows you to hit the enemy worker packs if you can get LoS via overlord/changling.



More crap later.
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Posts in this topic
Crushinator   Starcraft 2   Apr 22 2010, 03:23 PM
Scan_Man   Just snagged mine today!   Apr 22 2010, 04:05 PM
Oddies da Nerfed   QUOTE(Scan_Man @ Apr 22 2010, 04:05 PM) J...   Apr 22 2010, 07:10 PM
Crushinator   I should be up and running tonight. Had to reload...   Apr 23 2010, 08:39 AM
Scan_Man   I have a lot of work to do to get better at this g...   Apr 23 2010, 03:20 PM
Crushinator   OK, i'm up and running. Got one game in before th...   Apr 24 2010, 12:33 AM
Scan_Man   SolidDave.brothageek is mine. It sucked server got...   Apr 24 2010, 06:08 PM
Oddies da Nerfed   QUOTE(Scan_Man @ Apr 24 2010, 06:08 PM) S...   Apr 25 2010, 12:59 PM
Crushinator   Alright, I got you guys added. I've decided to tr...   Apr 27 2010, 11:26 PM
Scan_Man   Wow! July 27th for release date. Maaaaan, I'm sure...   May 3 2010, 05:22 PM
Oddies da Nerfed   Really cannot wait for it to go live. For those s...   May 10 2010, 12:44 PM
tanshin   I'm on as Tanshin.ninjagamer... I just finished my...   May 10 2010, 09:33 PM
Oddies da Nerfed   I would personally get owned by someone good, as y...   May 11 2010, 09:16 AM
Oddies da Nerfed   Time for Mojos big giant post of slightly useful i...   May 12 2010, 10:59 AM
Crushinator   QUOTE(Oddies da Nerfed @ May 12 2010, 10...   May 13 2010, 06:37 PM
Scan_Man   Awesome info dude! Thanks a lot. Have not had much...   May 12 2010, 09:37 PM
Oddies da Nerfed   A few additional notes. You can mark positions on...   May 13 2010, 10:16 PM
Oddies da Nerfed   Terms/Definitions. AA Anti-Air. Units or at...   May 18 2010, 05:58 PM
Oddies da Nerfed   Some useful stuff for SC2: First, this allows sc2...   May 19 2010, 10:11 AM
Oddies da Nerfed   Brutal Micro tutorial.   May 25 2010, 07:28 PM
Oddies da Nerfed   http://osu.ppy.sh/ Yeah I caught an sc2 streame...   Jun 8 2010, 11:51 AM
Crushinator   What just happened? WAR WERE DECLARED.   Jun 11 2010, 09:29 AM
Crushinator   HOLY SHIT!   Jun 28 2010, 09:05 PM
Crushinator   Why isn't Blizzard making full length CG features ...   Jul 22 2010, 03:34 AM
Oddies da Nerfed   Indeed. Between Blizz and Relics DoW CG they woul...   Jul 22 2010, 07:32 AM
Crushinator   Hey, are we going to do another AT gameday for SC2...   Jul 22 2010, 02:47 PM
Scan_Man   Gamestop I reserved it at is having a midnight lau...   Jul 26 2010, 02:01 PM
Crushinator   I'm not doing the midnight thing, but I will pick ...   Jul 26 2010, 02:26 PM
Oddies da Nerfed   I am going to be campaigning the hell out of it. ...   Jul 27 2010, 08:09 AM
Crushinator   Yeah, I installed it on some of the computers at w...   Jul 27 2010, 05:52 PM
Oddies da Nerfed   The recap during install was a nice touch I though...   Jul 27 2010, 08:23 PM
Crushinator   Lets post some real IDs so we can get an AT friend...   Jul 28 2010, 01:40 AM
Kazicht   On it! kazicht (at) gmail.com   Jul 28 2010, 09:30 AM
donkeybeatz   Mine is donkeybeatz (AT) gmail.com Played a handfu...   Jul 29 2010, 01:07 AM
Oddies da Nerfed   Mojoojom (at) gmail.com I suggest playing against...   Jul 29 2010, 04:53 AM
AC9breaker   You guys need to stop sucking less.   Jul 29 2010, 04:38 AM
Crushinator   QUOTE(AC9breaker @ Jul 29 2010, 04:38 AM)...   Jul 29 2010, 02:21 PM
Oddies da Nerfed   QUOTE(Crushinator @ Jul 29 2010, 02:21 PM...   Jul 29 2010, 03:56 PM
Oddies da Nerfed   Told you all I sucked with terran. Worst, wall of...   Jul 30 2010, 08:40 AM
Crushinator   intramural practice league! After playing some mu...   Jul 30 2010, 01:12 PM
Oddies da Nerfed   2v2 replay recap! Up first, Kazicht. Build scv, t...   Aug 4 2010, 08:16 PM
Oddies da Nerfed   This replay is of me messing around. 1v1 random r...   Aug 13 2010, 10:56 PM
Oddies da Nerfed   To put everything in perspective for those of you ...   Aug 14 2010, 02:41 PM
Crushinator   I want to jump back into SC2, but Castlevania: HD ...   Aug 14 2010, 05:16 PM
Scan_Man   Yeah the day 9 videos are awesome. And they are lo...   Aug 14 2010, 05:17 PM
Crushinator   Posting this replay from one of my and Donkey's ga...   Aug 19 2010, 02:11 AM
Oddies da Nerfed   Crush, good start build order. Though having a te...   Aug 19 2010, 08:54 AM
Oddies da Nerfed   Forum based guides, good infos! Terran: not one y...   Aug 20 2010, 10:56 AM
Naba   Woah, hey I posted something. This loss is so emba...   Aug 22 2010, 08:41 PM
Oddies da Nerfed   Honestly this game more or less shows why voids ne...   Aug 23 2010, 09:34 AM
Crushinator   More replay fun, a 2v2 with Crushinator (S), Kazic...   Aug 25 2010, 01:13 AM
Oddies da Nerfed   Naba: They did have a superior force prior to the...   Aug 25 2010, 08:02 AM
Crushinator   More replays! First up is a Naba vs Crush match, ...   Aug 28 2010, 12:42 AM
Crushinator   My first placement match, lulz ensue. YEEEEEH   Aug 30 2010, 10:31 PM
Oddies da Nerfed   Mrcrushin vs myself. PvZ replay   Sep 1 2010, 07:43 AM
Crushinator   Fuckin davey crockett of space.   Sep 1 2010, 10:30 PM
Naba   It was a really hard battle.... almost epic... but...   Sep 1 2010, 10:51 PM
donkeybeatz   Harassin' I could've did way better but I was too ...   Sep 2 2010, 09:19 PM
Crushinator   Amazing 3v3 we just did. Kaz, Donk, and myself. ...   Sep 3 2010, 12:27 AM
Oddies da Nerfed   AT 5 player ffa, long 1h. AT 3v3   Sep 3 2010, 11:13 PM
Naba   This was an awesome battle, we soon realized we we...   Sep 4 2010, 04:36 PM
Crushinator   Some replays from me and kaz's 2v2 placements. Al...   Sep 4 2010, 08:01 PM
Oddies da Nerfed   Epic 2v3 placement. Crushin, Donkey, and myself w...   Sep 8 2010, 01:17 AM
Naba   This was a good one, Donkey Kaz and myself saw 3 p...   Sep 19 2010, 03:51 PM
Maxx   What I learned from playing 4v4 all sunday long: I...   Sep 27 2010, 10:52 AM
Crushinator   Yeah, DT's can be real assholes if you don't have ...   Sep 27 2010, 01:34 PM
Maxx   QUOTE(Crushinator @ Sep 27 2010, 01:34 PM...   Sep 27 2010, 02:55 PM
donkeybeatz   Denied cannon rush Fast game   Oct 8 2010, 01:23 PM
donkeybeatz   This is an old replay but the response at the end ...   Oct 25 2010, 06:35 PM
Naba   I got proxied, donkey got muta'd... Kaz... won the...   Nov 4 2010, 07:13 PM
tanshin   Fought my way up to Silver League! See the 6 pool ...   Nov 7 2010, 08:38 PM
Crushinator   QUOTE(tanshin @ Nov 7 2010, 07:38 PM) Fou...   Nov 7 2010, 09:02 PM
donkeybeatz   We had an amazing game last night. Even though we ...   Nov 8 2010, 03:19 PM
Alisha   not that my computer can actually run this game bu...   Nov 10 2010, 08:37 AM
Oddies da Nerfed   For the time being, yes. Blizzard opted to chunk ...   Nov 10 2010, 09:10 AM
Alisha   QUOTE(Oddies da Nerfed @ Nov 10 2010, 10...   Nov 10 2010, 10:56 AM
Crushinator   I need some help, tell me what i'm doing wrong. h...   Nov 10 2010, 07:02 PM
Crushinator   more replays i need comments on http://www.ninjag...   Nov 10 2010, 09:01 PM
Naba   Double 6 pool fail. They at least stuck to their g...   Nov 13 2010, 08:27 PM
Crushinator   Long ass epic game that starts with some bitch-ass...   Nov 14 2010, 11:19 PM
Crushinator   A pretty fun 1v1 that earned me my first solo leag...   Nov 17 2010, 04:48 PM
tanshin   You can't win a game by building tons of cannons.   Nov 20 2010, 06:17 PM
Crushinator   Cred to Donkey for linking this. I can only imagi...   Dec 3 2010, 02:03 AM
Crushinator   Ho-ho-ho-ly shit! Christmas eve we just busted o...   Dec 25 2010, 02:34 AM
Crushinator   Donkey and I finished up our 2v2 placements with a...   Jan 11 2011, 01:28 AM
AC9breaker   I dunno, I think you guys just got lucky you where...   Jan 11 2011, 03:58 PM
tanshin   QUOTE(AC9breaker @ Jan 11 2011, 01:58 PM)...   Jan 11 2011, 04:35 PM
Crushinator   QUOTE(AC9breaker @ Jan 11 2011, 02:58 PM)...   Jan 13 2011, 10:34 AM
Crushinator   This is probably the best "WoW-ripoff" SC2 mod i'v...   Jan 18 2011, 06:33 PM
Oddies da Nerfed   Two crazy replays with Tans, Donkey and myself. G...   Feb 1 2011, 12:57 AM
Crushinator   Wacky FFA and Wiryu's inaugural AT SC2 game. http...   Feb 6 2011, 02:16 PM
AC9breaker   I'm pretty sure I would have beaten you with the a...   Feb 7 2011, 07:01 AM
tanshin   why is everybody SPAZZING OUT over the archon toil...   Feb 9 2011, 12:12 AM
AC9breaker   Joseph "master League" show linked this on the cha...   Feb 10 2011, 04:58 PM
Crushinator   Great comeback game with Mag, Donkey, AC9breaker a...   Feb 28 2011, 02:14 AM
tanshin   I guess I got bored. I went through all of the rep...   Mar 9 2011, 08:11 AM
Crushinator   Heart of the Swarm expansion details: And tease...   Jun 1 2011, 12:52 AM
Scan_Man   Full interview. Little over an hour long, but real...   Jun 1 2011, 02:16 AM
Wiryu   Cool news. My computer doesn't shut off when I pla...   Jun 1 2011, 02:20 PM


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