Super Mario Galaxy 2 |
Super Mario Galaxy 2 |
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#1
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![]() Grand Armor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 ![]() |
Anyone pick this up?
Maybe it is because I am not very far in, but so far I don't get the hype. Every site and magazine are hailing Super Mario Galaxy 2 as the greatest game ever made. Never expected in a million years a direct sequel would receive these types of reviews. Seriously the number of perfect scores, in reviews, this thing has received is ridiculous. But, so far to me Galaxy 2 seems more of the same. Admittedly the level design is noticeably better than the first. And there are quite a few new scenarios involving the game's mechanics right when you thought Galaxy covered them all. Also, Galaxy 2 is faster paced. The flying from planet to planet is faster. The overworld map makes things quick too. It just throws you into the thick of things right away. Lastly the music is better than the first, and Galaxy had incredible music. All reviews say Galaxy 2 is a lot more difficult than Galaxy, and later on the game starts to appeal more to the hardcore. From what I have played so far they seem to be telling the truth. The first two stars are very easy, but after that the difficulty shoots to about the mid point of Galaxy. And there are some extra Stars in those levels that seem about on par to the last levels in Galaxy. This is a good thing. Gameinformer noted frustration at some points because of "choke points" where they got stuck and could not collect a single star for 4 hours. If you absolutely loved Galaxy I can see how one can say while playing Galaxy 2: "This does most everything better, and expands on it, which I thought could never be possible because the first one was amazing and near perfect. Galaxy 2 definitely deserves a perfect 10." For me it just feels like I've been here. It is going to take a lot more to "wow" me compared to experiencing Galaxy for the first time. Galaxy 2 has yet to hook me like the first did from the start, where I was obsessed with getting "one more star." I'm prepared to eat my words though when its all said and done. Right now I'm wishing I had not held off on getting Red Dead Redemption first instead. This post has been edited by Scan_Man: May 24 2010, 02:31 AM -------------------- |
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#2
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![]() Grand Armor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 ![]() |
I don't consider Galaxy a 10; I think it is a 9. I can't say what Galaxy 2 is because I have not finished it. I'm still trying to gather more impression. Saying it as least on par with Galaxy is fair, I agree.
I was trying to understand the reviewers who gave Galaxy 2 a 10. Which is why I put it in quotations. If they think the game deserves a 10 on those criteria, that is perfectly legit. My criteria would include that, but also includes how the game affects me in the moment. I need to get excited about playing a game. That eagerness to continue playing through the game, and losing sleep over it. Better level design, and more of everything does not always get me excited. Initially, the experience of playing Galaxy 2 just seemed a bit diminished. Back when Galaxy came out it was just so refreshing to play a game so different compared to everything else at the time. But here I've already played this game at its very core, so to me that is not all that exciting or refreshing out the gate. Make sense? With that said there were parts of this game that are were not fully sitting right as I played them. I needed to play further. Since, playing a little further after I wrote my initial impressions, the galaxies/stages at mid point of World 3 and then World 4 are mind blowing better than anything in Galaxy. I was going to go to bed, but it made want to see what came next. Really loved what I saw there and wanted more. Up until that point, I was progressing through the game but I was not really enjoying it or having much fun; that's the truth. Then I got into World 4 and realized just about every other stage has a boss battle. Unique at that. I don't remember Galaxy having so many boss battles. The textures and graphics make me cry for Wii HD. You fight this bug boss thing on a giant leaf. And maaaaaaaaaaaan it looks amazing. I do find it odd how they designed hidden stars. In most cases they are not really hidden. Some of the time you stumble over it because you think you are progressing normally through the stage. However, I have been noting that on most occasions, when I enter a new stage for the first time, I end up with the hidden star instead of the objective one. Getting a hidden star unlocks the next galaxy too. Maybe this is part of what my initial problem with the game was. I'm not fully appreciating the stages because they end prematurely when I unintentionally find a hidden star. Instead of playing the galaxy over, the thought of playing a new galaxy is more appealing. The flow of the whole thing is just weird to me. It's like new galaxy --> play sections of the new galaxy --> find hidden star on accident and exit stage --> play though stage again to actually complete the real objective or move on to next stage. I think I would like this better if hidden stars either did not complete the stage, or open up the next galaxy. But yeah I'm starting to warm up to it. And Alisha you been missing out on some great games. I don't think Galaxy or Galaxy 2 should be judged on the standards of New Super Mario Bros Wii. That game is so for the mindless casual Wii owner. And boy there so many of them. Wii Sports is the highest selling game of all time. Really? How can crap like that be good for the industry; you know for developers that want to make something unique and original. I understand nostalgia and all, but games have to continue to evolve. This post has been edited by Scan_Man: May 24 2010, 05:10 PM -------------------- |
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#3
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![]() Holding these random memories ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 ![]() |
I don't consider Galaxy a 10; I think it is a 9. I can't say what Galaxy 2 is because I have not finished it. I'm still trying to gather more impression. Saying it as least on par with Galaxy is fair, I agree. I was trying to understand the reviewers who gave Galaxy 2 a 10. Which is why I put it in quotations. If they think the game deserves a 10 on those criteria, that is perfectly legit. My criteria would include that, but also includes how the game affects me in the moment. I need to get excited about playing a game. That eagerness to continue playing through the game, and losing sleep over it. Better level design, and more of everything does not always get me excited. Initially, the experience of playing Galaxy 2 just seemed a bit diminished. Back when Galaxy came out it was just so refreshing to play a game so different compared to everything else at the time. But here I've already played this game at its very core, so to me that is not all that exciting or refreshing out the gate. Make sense? This bring back my complaint about the whole "numbered ratings" flaw. I think we can both agree that SMG is a fantastic game, but then suddenly if we get into the minutia of "No no no no this game is clearly a 9.3, giving it a 9.6 is absurd" it gets down to elitist dick-measuring. Like somehow a 9 on a game is a fucking travesty? Or that a 10 means that no game can ever measure up to this game ever again? Like you said, while a review needs to be objective, it also carries the immediate feeling the game is giving you as you write the review. Quantifying the quality of a game based on a single number is nearly impossible, and situations like this just drive that point home. Maybe it doesn't tread entirely new ground, but does every single game NEED to forge into uncharted territory to make it worthy of praise? The best titles in VG history are based on iteration and refining of original base concepts. Metroid to Super Metroid, Resident Evil to Resident Evil 4, Street Fighter to Street Fighter 4. You can go on and on. So firing up the latest Mario game and then being disappointed that "its like Mario but better than the last one, whats up with that?" seems a bit strange. QUOTE And Alisha you been missing out on some great games. I don't think Galaxy or Galaxy 2 should be judged on the standards of New Super Mario Bros Wii. That game is so for the mindless casual Wii owner. And boy there so many of them. Wii Sports is the highest selling game of all time. Really? How can crap like that be good for the industry; you know for developers that want to make something unique and original. I understand nostalgia and all, but games have to continue to evolve. Thank you, I don't think this is said often enough. So many core gamers seem to have rose-tinted shades stapled to their eyes, but in reality gaming is better than its ever been, and keeps getting better. You just can't close yourself off to all the new experience we're being offered. -------------------- |
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