Starcraft 2, (Relatively) Open beta access! |
Starcraft 2, (Relatively) Open beta access! |
Apr 22 2010, 03:23 PM
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#1
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Holding these random memories Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 |
You can now get SC2 beta keys for pre-ordering at Gamestop, so pretty much any of us who want in can do so!
I'll probably be snagging one later today, is anyone else going to get on this? We need to set up some AT games and b.net buddy lists! -------------------- |
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Jul 30 2010, 01:12 PM
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#2
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Holding these random memories Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 |
intramural practice league!
After playing some multiplayer games with the crew its clear we all need some practice (myself especially!) We had a good time watching oddies dish out some punishment, so maybe we need to square off in some 1v1's and have other people observe us to say what we're doing right/wrong, etc. -------------------- |
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Aug 4 2010, 08:16 PM
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#3
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Pray for Mojo. Group: Paragon Caste Posts: 379 Joined: 25-June 04 Member No.: 165 |
2v2 replay recap!
Up first, Kazicht. Build scv, then send your 6 starters to mineral line. This is slightly more efficient. You waited until you had 100+ min to send your scv to build your depot. Send the scv early so it can drop the depot the instant you have 100. Idle builder scv. Shift rightclick mineral lines after you have the scv start building. That way as soon as the scv finishes building it goes right back to mining. Depot heavy wallins are weak vs zerg, keep that in mind. Over queuing units, 110 minerals with 2 scv waiting in queue, trash the 2 build another barracks and still be able to keep scv production going non stop by queuing soon as one finishes. Same with marines. Orbital was a bit late, had plenty of mins. Both gas at same time is a bit rough, first one after first rax second after orbital is a bit better. Soon as refinery finish send 2 additional scv to them. replenish mining lines after. 600 mins+ should be expanding and building additional construction buildings. Scv production halted with less than half saturation of main. No research. Second CC did not get changed to orbital despite being idle. Minimal scv at natural, main still not saturated. Only 2 scv on one gas in main as well as in natural. No siege mode for tanks. Massive stockpile of mins, no manufacturing buildings though. Supply blocked at 78. Failed to retreat scv from natural when auto turrets dropped. scv forces in main killed. No scv production to replace. Supply depots need replaced as well. +1 infantry upgrade lost when building burned down. Repair it or cancel research. Fell apart once base got hit hard with harass. No static D to defend mineral lines from harass. Building tech structures while supply capd and no mining going on due to lack of scv. No scans or views for high ground to see. Did not siege tanks. Did not emp BC. No production centers, no mining, unable to rebuild army and game lost. Adiamas: Build probe then send all to mine. Good job sending probe early for pylon, just remember to build asap at 100. Chrono used a little slow but still decent. Nexus had chrono effect with no probes being made. Idle probe, shift right click minerals after starting construction. 2 chrono built up, no probes in production at 3:30 mark. probes rallied to gas while it was building, just send to minerals and pull em off once assim finishes. quick cybernetics, chronoing the warpgate is good. Probe production halted with less than half saturation at main. Supply cap at 34 Chrono energy maxed out and not being used. Half saturation at main one third saturate at natural. Over queuing research. Research one at a time per building. No static D protecting mineral lines. Pylon clumps, hard to move past and easy to take out at once. One control group syndrom. Colossi should be separate since they can cliff walk and flank. Sentries good separate as well. Economy trashed to harass, not being rebuilt. Donkey: Forgot to queue to minerals. Scv first, move 6 to patch etc. Send worker early to build building, not after you have resources. Idle scv after construction. Shift right click minerals after sending to build. CC rallied on a scv, multiple scv not mining but following another. Only 1 scv on gas. Scv production going well. Forgot to make orbital command. Over queuing scv. Late expansion. No research. Still no orbital command. Could queue scv at both cc to send to natural but is not. Main not quite saturated but close. Over queuing units, could research +1 weapons if you did not. Too few production buildings. Static D for mineral lines is good. No armory for upgrades. Only 1 scv on gas at natural. Asland: Send scv early to build, etc. Good early scv production. Good orbital timing. Idle scv post construction. Shift right click minerals after being sent to build Good expansion timing, quick second orbital. Good idea sending both CC scv to natural, however main less than half saturated. Supply blocked at 54. Scv production stopped with neither base saturated. Energy a bit high on both OC. Taking gold good. Idle scv at gold no scv production. Spreading research out good. No armory for ship/vehicle upgrades. Good harass. Too few production buildings for 3 bases. Idle scvs, scv production halted no base saturated. Over queuing units. Could have 2 armories and +1 ship wep and armor. |
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