Starcraft 2, (Relatively) Open beta access! |
Starcraft 2, (Relatively) Open beta access! |
Apr 22 2010, 03:23 PM
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#1
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Holding these random memories Group: Magister Posts: 3465 Joined: 14-December 02 From: Utah Member No.: 8 |
You can now get SC2 beta keys for pre-ordering at Gamestop, so pretty much any of us who want in can do so!
I'll probably be snagging one later today, is anyone else going to get on this? We need to set up some AT games and b.net buddy lists! -------------------- |
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Aug 22 2010, 08:41 PM
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#2
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Frame Group: AT Certified Posts: 9 Joined: 15-October 06 Member No.: 239 |
Woah, hey I posted something. This loss is so embarrassing I'm passing it on to as many people as possible so I never do this shit again... I had this win in the bag and I noobed it the fuck to hell. I'm sure oddies can give me a few PROTIPS too.
a little back story, I had been playing with this guy for 3-4 previous matches and he was learning "S" so we decided I would go air and he would go ground. This was the result. (before this match it wasn't even a thang, we were steamrolling everyone even though he is slow as hell and I'm not much faster.) =( <--- replay here. -------------------- |
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Aug 23 2010, 09:34 AM
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#3
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Pray for Mojo. Group: Paragon Caste Posts: 378 Joined: 25-June 04 Member No.: 165 |
Honestly this game more or less shows why voids need a nerf stick again.
Didn't expand. No scouting, specially early at rocks to ensure nothing was coming. No map control. Too few unit structures. No warp gate or no extra gateways to help in case you need to defend in a hurry. (stalkers do bonus dmg vs voids) Didn't run probes away during initial rush, never properly re-saturated bases. Not even enough probes at the 25 min mark to saturate a single base. 25 min mark when you began your push, enemies had same number of voids as you (13) while also having a far larger ground force (11 DT to your 0, 7 stalkers to your 0, 13 lots to your 2, 5 immortals to your 1, while you had 9 colossi which would have probably all died just to their immortals). They also had about 60 more workers than you combined. No speed boost for voids. No shield upgrades. Ignored enemy army and went for base trade, while the enemy had a far superior force, specially in regards to destroying structures. Ally at 25 min mark had enough resources + costs of the current colossi to have built approx 35 stalkers. 35 blink stalkers could damn near destroy both enemy armies. While the 11 colossi or so would have died horribly taking out maybe the zealots and some stalkers. While you claim you had the win the in bag, I beg to differ. Force size and composition you were inferior. Purple had tech swapped to voids but supply capd, another 5 min you would have had less voids than enemies combined while still having almost no ground force compared to theirs. Economic wise just one of the enemy crush both of you combined at end game. All they had to do was send their ground forces split between your bases and use their air force to tie up yours till they produced more reinforcements and they would have won in a far more major way. |
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