Metroid: Other M |
Metroid: Other M |
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![]() Grand Armor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 ![]() |
Decided to pick this up at the last minute yesterday.
First impressions. LOL@ this game. It is so bizarre in a lot places. I don't think I have ever played a game quite like this. Where every other room I'm either getting stumped/stuck, frustrated, or a combination of both. It is like Team Ninja purposely tried to make the most frustrating game possible while still being accessible to non-hardcore gamers (by that I mean non-Ninja Gaiden gamers). It has to be intentional. What other reason would you put that in a game? No one would put certain elements into a game without realizing how players will react. I mean damn just play through your game, you will see how it tries your patience at almost every corner. Not really bad things, just bizarre gameplay mechanics. That or I am totally spoiled by modern day games with hints systems, or objectives displayed somewhere, in place (Prime had two with the map and scanning, Metal Gear Solid has codexs etc). This game gives you no hints whatsoever, and hardly anything is apparent on first, second . . . tenth inspection. In some areas, the game will outright kill you when you encounter something for the first time. Traps and shit. Like it is Impossible Mario or I Wanna Be The Guy. It kind of works because the game gives you this fast pace, run & gun, feel. However, it will punish right when you think you can just coast through it. When you die it means you should of been more careful. Except when something one shots you randomly. . . This game is more like Fusion, and to a certain extent Prime 3, than Metroid, Super Metroid, and Prime. Meaning it is linear. Exploration and backtracking is mostly for gathering hidden items. And trying to get hidden items is frustrating in its own right too. Freakin carrot on the stick. I've learned to ignore them because I realized most of them are put there to mock me. The big thing in this game though is the boss and mini-boss battles. You get one every other room. And I love how the game plants seeds on the next boss you are going to fight, or fight for a 2nd time. Keeps you on your toes. You never quite know when you are going to walk into a boss battle. Don't be surprised if after boss battle you are at critical health with zero energy tanks left, and have to fight another boss in the next room. The pacing is fantastic in the regard. Just there is this one part with the over-the-shoulder third person camera, and the part afterward, that is the dumbest thing in the history of all gaming. That part of the game, and Team Ninja can go fuck themselves. You will know this sequence of the game when you get to it. Alright. Full review after I complete the game. This post has been edited by Scan_Man: Sep 1 2010, 05:40 PM -------------------- |
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#2
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![]() Soul Hunter ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Magister Posts: 2208 Joined: 10-April 03 From: NJ Member No.: 23 ![]() |
Seems pretty cool so far. Now this game ACTUALLY looks good for a wii game. Totally better then Monster Hunter. It's cool how the game goes from CG to gameplay, like they took some notes from Uncharted and latest resident Evil games. I'm enjoying how the exposition is being told so far and I really like Samus's voice. She's mah waifu btw. More impressions once I spend more time with the game.
-------------------- "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last." --an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge |
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