FFXIVstuff, aka monster hunter XIV |
FFXIVstuff, aka monster hunter XIV |
Aug 4 2009, 03:05 PM
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#201
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Monk Princess Group: Paragon Caste Posts: 888 Joined: 29-December 02 Member No.: 11 |
http://www.joystiq.com/2009/08/04/final-fa...new-job-system/
The latest edition of Famitsu Wave recently hit newsstands in Japan, bringing with it a DVD which contains an 8-minute exposé on Square Enix's second stab at the MMO genre, Final Fantasy XIV. The whole video is posted after the break. Fret not -- it sports convenient English subtitles. Here's some of the more titillating excerpts: The game features a reinvented character progression system which does not include experience points or leveling up. The job system from XI will make an appearance, but in a heavily altered form -- an interview with the game's director, Nobuaki Komoto, revealed that the game will place a focus on the weapons players use, explaining that your armaments will determine "the way you play" and "the way you grow." Sounds reminiscent of Final Fantasy IX. (That's a very good thing.) In addition, FFXIV producer Hiromichi Tanaka explained that the game takes place in a new region with a more "modern" feel to it -- the mysterious Eorzea which was mentioned in the trailer. The new world features familiar races (albeit with new names), and plays host to a "deep story," which is told through cut-scenes and quests. For more FFXIV info than you can possibly handle, check the video after the jump. sounds similar to monster hunter no? Race Scans QUOTE Someone translated the text on BG Forums regarding the characters:
"When you make your character, aside from choosing the race, you will also be able to customize their appearance. Head, skin color, hair type etc, there will be multiple factors. Just how exact we will be able to customize their appearance is still unknown, but we mean it in a good way when we say that it seems like it will become a worry to many players." -------------------- |
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Sep 14 2010, 03:29 PM
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#202
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Grand Armor Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 |
Now I might be interested in playing now. Square doing a complete 180 in their design decisions is encouraging. Complainers win! LOL! But no, the criticisms this game had were mostly correct. It was discouraging reading the interviews of Square sticking to their guns, and fanboys defending bad game design choices.
As I have said guildleves is my favorite questing system I've experienced in a MMO. So I happy to learn they are shortning the cooldown, and adding more variety. It really is the hunts from the last two FF games, but it sorta lacks flavor right now. The mobs you hunt seem so insignificant. Which is fine for intro leves, much like the first few hunts in FF12 were basic enemies. Then the later ones enemies got larger, and more complicated in abilities. Should be awesome now. "The best way to level is with guildleves, that is, even without the guardian's favor, you will earn way more exp and skill points per each kill. For this reason, we wanted to prevent abusive use of leves by killing all the monsters but failing right at the end and then retrying on the spot. However, if you visit the NPC that gave you the leve, you can retry it." LOL! This is not broken. Why fix it? Not a fan of this change. The real issue with not being able to retry guildleves is if the game crashes, say by accidentally alt+tabbing, it fails the guildleve. I understand not wanting people to abuse it. But, if the game crashes you are screwed. Not letting people retry quests if they fail is sorta ok. However, I understand some people would like to retry things; the option should be there. The preventing abuse factor could be handled by placing a retry cooldown, or a debuff that reduces the exp granting by mobs. But, the main thing needed to be fix is failing when game crashes. To admit their system can be abused, and then say they are taking away the abuse preventive measure makes little sense. Good stuff overall. -------------------- |
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