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WoW: Catalysm
Oddies da Nerfed
post Aug 21 2009, 01:44 PM
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Pray for Mojo.
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Pretty well covers it.

http://www.worldofwarcraft.com/cataclysm/
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Scan_Man
post Dec 12 2010, 02:23 AM
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Grand Armor
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Just an update about 80 to 85 content.


Maybe because the last expansion left a bad taste in my mouth. But, I'm loving the content in Cataclysm. Leveled to 85 without stopping starting the minute servers allowed us to do level 80+ content (3 am EST). Took me exactly 24 hours. And I had a blast. The new zones, except for Hyjal, and questing is nice. Cutscenes add to the experience in a way that has never really been seen in an MMO.

I'm happy the content is actually challenging now. Even leveling mobs can wreck you if you are not careful. Much different than what was before where you could take 3 or more mobs at a time, and just blast them with AOE.

The new 5 man instances on heroic mode will break your fucking balls. Holy shit man! They are hard! Even harder than most boss in the raids of last expansions; including the hardmode versions on the raid bosses.

Blizzard was not kidding when they said they wanted to make endgame content more challenging compared to Wrath of the Lich King . People in my guild are saying they are harder than Burning Crusade 5 mans. One person in my guild that played Everquest for years before WoW, said the style and difficulty feels similar to Everquest endgame. Which is what vanilla WoW endgame content was modeled after. In Cataclysm, the major theme seems to be going back to what vanilla WoW was, but polishing it up.

For me in Wrath, two years ago, I was blasting through those instances like nothing, and in PUGS. They were very easy. Not so in Cataclysm. These things will destroy a PUG group. It is very refreshing to be doing 5 man content and wiping for hours. These things will kicks your ass; even the trash. The bulk of casual players are now reaching level 85, when they get the gear to try heroics mode are in for an awakening. Its now going to be learn to play better, or go back to normal mode. Very nice change to endgame content indeed. Hopefully, Blizzard does not cave to whiners that the game is now too hard, and nerf stuff. They said they have no plans when the game was still in beta, but we will see. Enjoying it so far.


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HC82
post Dec 13 2010, 07:10 AM
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Badass Billionaire Extraordanaire
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Playing the new expansion, the leveling content, at least to me, is all too similar. Everything else about the game has been refined and from a level 1-60 mind set, the game has been revamped and has a fair amount of new content. I feel more like leveling a new toon, then actually leveling from 80 to 85. The end-game stuff is where the challenge is, though.

Overall as a complete package, the whole "world changing" events makes the game a worthy experience and adds the necessary changes to justify a purchase of another expansion. The new end game areas, for now at least, is just more stuff to do.

For people who hated playing WoW the first time around, will find that the new changes to lower levels is a breath of fresh air. Combat is faster, the UI is more streamlined, the questing is outlined... It's all just a lot better, including the story. You can see they really removed vanilla WoW from 1-60 and made it a more dynamic "Lich King" WoW, meaning all the story and dynamic changes that they introduced in Lick King, is revamped with 1 to 60 content in mind.
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