The Elder Scrolls V: SKYRIM, ASDLKDJSLKA SD:F"A |
The Elder Scrolls V: SKYRIM, ASDLKDJSLKA SD:F"A |
Dec 12 2010, 12:13 AM
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Holding these random memories Group: Magister Posts: 3465 Joined: 14-December 02 From: Utah Member No.: 8 |
Finally, after almost 5 years we get a TES 5 announcement. And in Skyrim, home of the Nords! Bone up on the region if you're not up on the lore: http://www.uesp.net/wiki/Lore:Skyrim Release date 11-11-11. I'm already calling it, this is my GOTY 2k11. I don't need anything else. -------------------- |
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Feb 4 2011, 12:36 PM
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#2
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Holding these random memories Group: Magister Posts: 3465 Joined: 14-December 02 From: Utah Member No.: 8 |
More info from the game informer podcast:
QUOTE Skills and leveling: - The tutorial in Oblivion was deemed "too long", so we'll probably be getting a shorter one - Each race still has certain strengths and weaknesses - No classes (which we already knew) - Face creation has been simplified, to make it easier to create decent-looking characters. Each facial feature (nose, eyebrows, etc.) has a few presets you can choose from. You can still adjust size and position. - Over 280 different Perks, no character can get all of them in one playthrough. This helps to make characters really unique. - There's no hard level cap, but eventually you won't be able to advance any further. - Three weapon skills: one-handed, two-handed, archery. No spears (so far). - Perks allow characters to specialize in a certain type of weapon (mace, claymore, etc.) - A lot of attention is being paid to crafting, smithing, alchemy and enchanting. - Alchemy is now a stealth skill (poisonmaking and such) - Spellcrafting may or may not be in, they're still working it out. - Vampires and Werewolves may be in: "We're messing around with it right now." World: - No confirmation on mounts: but they're trying to improve on the Oblivion horse. - Dragon mounts will not be a part of the game. - The game world is the size of Oblivion's, but its a lot more detailed. The multitude of mountains in the game makes the game feel a lot bigger. - There's several ways to get across a mountain: you can go over it, alongside it, or right through it. - There's more to Skyrim than just snow. Expect around 6/7 different zones. Combat: - A lot of work has been put in making the Dragons a difficult and amazing enemy to fight. They can divebomb, set streets on fire, and a lot more. Todd describes them as "a mix between a Big Daddy and a Combine Helicopter". - Gameplay is not too radically different from Oblivion, but... - Combat will be more realistic and gritty than in Oblivion. Radiant Story: - They're trying not to "oversell" the Radiant Story mechanic. It's a tool to keep players occupied, it doesn't influence the story. - If the game feels your character could use a challenge, it might place a radiant quest inside a high-level Dungeon to teach you some humility. - Companions function differently from the Fallout series. There's a lot more of them, but you won't be getting to know them as well as you could in the Fallout games. They originally experimented with everyone being able to become a companion, but ultimately cut that again. UI: - A small compass will always be present on top of the screen, while the Health/Magicka/Stamina indicators will appear when needed. - PC version will have a special UI. Story: - Skyrim is a lot more low-tech than Cyrodiil, with a lot of majestic ancient ruins. - You start off as a prisoner, as a bit of a tradition. - Your character finds out he/she is the Dragonborn after being confronted by a Dragon. The Greybeards will want to contact you, and their shouts of "Dovahkiin" will rumble throughout the world. - Some factions are returning, some are new. The ones that do return might be different than you remember. - High Hrothgar has 7000 steps, just as it does in the lore. Other: - PC and Console versions are developed concurrently. - Right now, it seems the 360 is the main development platform. - PC version will have higher resolution and the usual. - Depending on how well development proceeds according to plan, there may or may not be an additional graphical update for the PC (think higher res textures) - Todd's preferred platform is the 360, but a majority of Bethesda uses the PC. - Todd's very confident about meeting the release date. - They're shooting for an 'M'-rating, but no Fallout-style violence. - Achievements will be balanced between quests and more random stuff. - No Kinect, no Move, no 3D. - First gameplay video coming Soon™. (A month with an 'r' in it.) -------------------- |
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