Star Wars: The Old Republic, MMOs meet Lightsabers & creet deepz |
Star Wars: The Old Republic, MMOs meet Lightsabers & creet deepz |
Apr 30 2011, 06:37 PM
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#1
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Badass Billionaire Extraordanaire Group: Paragon Caste Posts: 969 Joined: 13-December 02 From: NYC Member No.: 4 |
I didn't notice anything in the forums about this recently, but bioware's new Star Wars MMO is slated to be released sometime this year in 2011. Main site: http://www.swtor.com/ Cinematic trailer: http://www.swtor.com/media/trailers/hope-c...railer#comments Hungry Star Wars nerds: http://www.swtor.com/media/trailers/pax-ea...highlight-video |
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Dec 19 2011, 07:47 PM
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#2
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Grand Armor Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 |
For me the game is still mostly holding up to my first impressions during beta, mostly. Though there is a lot of archaic design choices, mostly in the UI and how the game tracks buffs/debuffs and DoTs/HoTs. It's going to make endgame raiding a bit annoying for seasoned raiders. Hopefully, Bioware listens and makes these minor changes or at least give the option to change it.
But this game feels great. Have not been this sucked into an MMO since classic WoW. And man the combat is awesome, feels dynamic. I think it is the fact there is no auto-attack helps. A lot more twitchy, which is what I like. PVP feels a lot better to me because of it. Very satisfying to force push someone into a pool of acid, then combo into a stun to make sure he dies. -------------------- |
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Dec 20 2011, 06:50 AM
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#3
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Pray for Mojo. Group: Paragon Caste Posts: 379 Joined: 25-June 04 Member No.: 165 |
If anyone ends up sith side on space slug (pve west), you can catch me on oddrei or mistmoore.
I hope they don't allow ui mods. They ruined wow raiding so bad. Let us move the ui around and call it done. |
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Dec 20 2011, 10:42 AM
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#4
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System Id Group: Paragon Caste Posts: 446 Joined: 10-June 03 From: NYC Member No.: 45 |
So now that the game is officially launched, who else is planning to join? What's the status Crush, Dive, Wiryu?
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