Star Wars: The Old Republic, MMOs meet Lightsabers & creet deepz |
Star Wars: The Old Republic, MMOs meet Lightsabers & creet deepz |
Apr 30 2011, 06:37 PM
Post
#1
|
|
Badass Billionaire Extraordanaire Group: Paragon Caste Posts: 969 Joined: 13-December 02 From: NYC Member No.: 4 |
I didn't notice anything in the forums about this recently, but bioware's new Star Wars MMO is slated to be released sometime this year in 2011. Main site: http://www.swtor.com/ Cinematic trailer: http://www.swtor.com/media/trailers/hope-c...railer#comments Hungry Star Wars nerds: http://www.swtor.com/media/trailers/pax-ea...highlight-video |
|
|
Dec 20 2011, 03:54 PM
Post
#2
|
|
Grand Armor Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 |
Scankid - Jedi Shadow on Exar Kun
Using this character mostly to learn the game and run into you guys. People in my WoW raiding guild will be getting the game this week or next so I will be rerolling to start SWTOR version of my guild on another server. I disagree on mods ruining WoW raiding. The problem with the default UI in WoW initially is it did not convey important information properly to allow the player to perform optimally in order to down the more challenging content. A lot of stuff that was in mods has been implemented into the default UI because Blizzard realized hiding, or not properly displaying, information from the player is bad game design and very 1990s. For example, before buff/debuff filters were added to the default if you played a Warlock (DoT class) good luck figuring out which DoT is yours if you play with another Warlock or more in a sea of 100s of debuffs on the boss. But I do agree the game does not need mods. It does need buff/debuff filters and better visual cues for procs. The only way to discover your procs is through buff/debuff searching in a sea of dozen; not to mention the icons are tiny. It really takes you out of the game to have to search the buff/debuff area after you hit an ability that may proc something important to your rotation. -------------------- |
|
|
Dec 21 2011, 10:14 AM
Post
#3
|
|
Pray for Mojo. Group: Paragon Caste Posts: 379 Joined: 25-June 04 Member No.: 165 |
Just started Sith assassin, Mistmoore, on Exar Kun.
Blizzard added those mods to default because they tuned to raid encounters around the assumption players had them, leaving anyone without handicap. Watch some of the ex wow players in swtor try to heal without healbot and grid, its pathetically hilarious. Let alone if there are instances where you have to move out of the fire and no DBM to yell at em to move. I agree buff/debuff filters are needed, specially for chance proc stuff. Moving the UI elements is a biggy as well, beyond that I would prefer the game not be reduced down to a point that wow is at where enough addons and you're only 1 step away from the game playing itself. Also, as a former EQ hardcore raider, there are no challenging raids in wow. |
|
|
Lo-Fi Version | Time is now: 10th November 2024 - 11:51 AM |