Star Wars: The Old Republic, MMOs meet Lightsabers & creet deepz |
Star Wars: The Old Republic, MMOs meet Lightsabers & creet deepz |
Apr 30 2011, 06:37 PM
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#1
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Badass Billionaire Extraordanaire Group: Paragon Caste Posts: 969 Joined: 13-December 02 From: NYC Member No.: 4 |
I didn't notice anything in the forums about this recently, but bioware's new Star Wars MMO is slated to be released sometime this year in 2011. Main site: http://www.swtor.com/ Cinematic trailer: http://www.swtor.com/media/trailers/hope-c...railer#comments Hungry Star Wars nerds: http://www.swtor.com/media/trailers/pax-ea...highlight-video |
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Dec 27 2011, 05:04 PM
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#2
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Grand Armor Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 |
So how do people feel about the combat responsiveness?
http://www.swtor.com/community/showthread.php?t=84943 There is a ton of agreement of forums saying there is a big issue with the game. I have not noticed. It feels very responsive to me much like WoW. There is some buggyness animations sometimes where there is a delay, kind of like the animations queue up then follow the last animation. I think this is really what people are noticing, however your instant spells still hit the target even though the last animation is still played/delayed. I don't buy there is a .5 delay in being able to hit abilities because you have to wait for the animation to finish. That is just not happening with me, and I'm playing a Sage that has cast times, instants, and channels. Here is an example though: http://www.youtube.com/watch?v=GXlX59rdtls...01Xqqj_g-bLhNjO He shoots one target in then throws grenade at other. See how the animation for the throwing of grenade happens after the blaster fire ends. If you take a look at the health of the mob he throws the grenade it actually loses it's health when he hits the ability, however the animation and the floating combat text happen when the grenade lands. Maybe the reason I do not notice it is because other games I've played behave this way? Aint it standard that when an animation ends the next one for your next action starts? The argument is they want the responsiveness of WoW where animations can clip over others if you hit your next ability. I don't know, both styles feel the same to me in terms of responsiveness. If it is not a bug, then appears to me like just how Bioware decided to do the animations. The important thing is damage is still instant at the time you hit your ability. However, if possible I do think Bioware should try to tighten up the animations with what is actually happening on screen a bit. Edit: I don't understand how this kills the game either. Is it really that big of deal for a lot of people? Or is it a vocal minority thing? -------------------- |
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