Diablo III |
Diablo III |
Aug 18 2010, 03:41 PM
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#1
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Holding these random memories Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 |
I was suprised we don't have a thread for this yet, but I guess since blizzard is so stingy with the news its not unexpected.
Anyways, straight outta GamesCom we have details on the crafting system! Looks fast, slick, and unobtrusive. I love how you can break down the "big loot" into crafting shit so you don't have to TP to town constantly to sell big things like armor. Update with some details on the caravan: QUOTE Diablo III Caravan FAQ
Q: What is the caravan? A: The caravan is a persistent group that follows the heroes across Sanctuary, providing a centralized hub for players to find quest givers, crafters, and other important NPCs. As your character moves through the world so too will your loyal band, setting up in specific locations to remain close by should you need them. Q: Who are the artisans? A: In order to access the professions in Diablo III, you’ll need to gain the loyalty of various artisans through your travels in Sanctuary. The blacksmith, mystic, and jeweler will each provide unique services over the course of the game. Q: What do the artisans offer? A: Skilling up your artisans will unlock unique recipes, granting your character access to benefits that may not be found anywhere else in the world. The blacksmith crafts weapons and armor, and can add sockets to some items. The mystic creates scrolls, potions, magical weapons, spell runes, and charms, and can also enchant items. The jeweler crafts gems , amulets, and rings. The jeweler can also remove gems from socketed items and can combine gems to improve their quality. Q: How do I find the artisans? A: Finding the artisans will be part of the main quest. Each artisan has been fleshed out to include their own story and quest line. Q: How do I use the artisans? A: You’ll collect loot as a reward for slaughtering the forces of the Burning Hells. Unwanted items can be salvaged in your inventory, converting these goods into raw crafting materials—higher-level items are salvaged into higher-level materials. You’ll then take those raw materials and hand them over to the artisans, putting them to work crafting or enchanting for you. Upon returning to the caravan after a lengthy foray, you may also find that the artisans have been hard at work plying their trade for your benefit. Q: How do I salvage my items? A: Players will find an item while progressing through the main quest that will allow them to convert unwanted gear into crafting materials from the inventory. This item will not take up any inventory space. This should be a more satisfying option for offloading unwanted loot than the alternative—dropping things on the ground or making frequent trips to a vendor. Q: Why are you including crafting professions in an action game? A: Professions add depth to the item collection gameplay that drives the action of Diablo III. We want to provide players with an alternative way to acquire gear, potions, and other randomly found items. We also want to provide additional forms of customization for players—adding jewels, enchants, or sockets to existing gear allows players to further tailor their characters. Many rare crafting recipes and materials are only found as world drops, enhancing the item acquisition process by increasing the diversity of items dropped by monsters. -------------------- |
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May 22 2012, 05:12 PM
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#2
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Holding these random memories Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 |
So will YOU also be taking this "path of least resistance"? I don't see how the fact that this corpse hopping trick exists impacts the way you can enjoy the game. Just because the warp zones exist in Super Mario Bros doesn't mean you HAVE to use them every time you played the game, right? You can still enjoy the challenge of every level. Same concept here.
If you think the pattern-based boss encounters are too easy, I have no argument with that. I personally find it refreshing, to have a "gamey" element like this for this big encounters rather than the old D2 "run up and mash the bosses face with your 1-2 best powers till he's dead" style of boss fights. But as you stated the random elite/unique mobs are the real challenge anyways. You say you like a certain level of challenge in the game, but you're disappointed that its possible to skip past the challenging parts? The vibe I'm getting from your post is that you feel like you need to use these same shitty grinder strategies to "keep up"... but with who? You said yourself that you don't care what other people do. If you think grouping makes a boss too easy, then do it solo. If you are getting your ass kicked by hard elite mobs, then gear up and go kick their ass in revengeance. If being able to willfully avoid combat in inferno ruins Diablo 3's endgame for you, then why even continue playing at this point? You can just run past everything and get to the boss, you don't need gear (?) specifically to kill them in inferno because they're so easy... beat it, get the achievements, and put it on the shelf till the expansion pack comes out? I just can't see your rage at this, because it's entirely avoidable based on your playstyle. To me its like "oh this is a neat trick, I guess that's one way to get past inferno without having to massively grind gear", then back to playing Diablo 3 the way I like it, having fun. -------------------- |
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