Diablo III |
Diablo III |
Aug 18 2010, 03:41 PM
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#1
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Holding these random memories Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 |
I was suprised we don't have a thread for this yet, but I guess since blizzard is so stingy with the news its not unexpected.
Anyways, straight outta GamesCom we have details on the crafting system! Looks fast, slick, and unobtrusive. I love how you can break down the "big loot" into crafting shit so you don't have to TP to town constantly to sell big things like armor. Update with some details on the caravan: QUOTE Diablo III Caravan FAQ
Q: What is the caravan? A: The caravan is a persistent group that follows the heroes across Sanctuary, providing a centralized hub for players to find quest givers, crafters, and other important NPCs. As your character moves through the world so too will your loyal band, setting up in specific locations to remain close by should you need them. Q: Who are the artisans? A: In order to access the professions in Diablo III, you’ll need to gain the loyalty of various artisans through your travels in Sanctuary. The blacksmith, mystic, and jeweler will each provide unique services over the course of the game. Q: What do the artisans offer? A: Skilling up your artisans will unlock unique recipes, granting your character access to benefits that may not be found anywhere else in the world. The blacksmith crafts weapons and armor, and can add sockets to some items. The mystic creates scrolls, potions, magical weapons, spell runes, and charms, and can also enchant items. The jeweler crafts gems , amulets, and rings. The jeweler can also remove gems from socketed items and can combine gems to improve their quality. Q: How do I find the artisans? A: Finding the artisans will be part of the main quest. Each artisan has been fleshed out to include their own story and quest line. Q: How do I use the artisans? A: You’ll collect loot as a reward for slaughtering the forces of the Burning Hells. Unwanted items can be salvaged in your inventory, converting these goods into raw crafting materials—higher-level items are salvaged into higher-level materials. You’ll then take those raw materials and hand them over to the artisans, putting them to work crafting or enchanting for you. Upon returning to the caravan after a lengthy foray, you may also find that the artisans have been hard at work plying their trade for your benefit. Q: How do I salvage my items? A: Players will find an item while progressing through the main quest that will allow them to convert unwanted gear into crafting materials from the inventory. This item will not take up any inventory space. This should be a more satisfying option for offloading unwanted loot than the alternative—dropping things on the ground or making frequent trips to a vendor. Q: Why are you including crafting professions in an action game? A: Professions add depth to the item collection gameplay that drives the action of Diablo III. We want to provide players with an alternative way to acquire gear, potions, and other randomly found items. We also want to provide additional forms of customization for players—adding jewels, enchants, or sockets to existing gear allows players to further tailor their characters. Many rare crafting recipes and materials are only found as world drops, enhancing the item acquisition process by increasing the diversity of items dropped by monsters. -------------------- |
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Jun 4 2012, 11:28 AM
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#2
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Grand Armor Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 |
...the only items I bought from Auction House were a weapon and my boots... Found your problem. Blizz designed the game around using the AH to get your gear. Not using the auction house is crippling in inferno by design. I know that, I mentioned that in the post before last: "They also said you should look at the Auction House to pick upgrades and that is factored into drop rates" However, I intentionally minimized how much I bought on the Auction House to see first hand the "spiky damage" as Blizzard claims and because it takes time away from playing. By design also, you are suppose to be able to do the next ACT by using gear found from the previous ACT. So I kept my gear around ACT I gear levels to see how hard it would be, as a self imposed restriction to challenge myself and to confirm for myself that the damage in ACT II was out of control. And yes, the damage in ACT II is quite unreasonable. ACT III seems a lot tamer in comparison in the same gear from what I have played. I will be doing ACT II again with ACT III and IV gear this week. The ultimate reasoning for playing the game in this manner for me is to gather first hand information and knowledge about the game for speed runs and hardcore play I plan to do. I need to know what is optimal, high risk, and what I can get away with. -------------------- |
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