Guild Wars 2, Get HYPED |
Guild Wars 2, Get HYPED |
Nov 9 2010, 07:04 PM
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#1
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Soul Hunter Group: Magister Posts: 2208 Joined: 10-April 03 From: NJ Member No.: 23 |
My fellow AT'ers there is a game that I feel strongly deserves our attention, and that game is guild wars 2. Prepare to get hyped. So what the hell is Guild Wars 2 you ask? Well it's the sequel to the highly successful MMORPG title Guild Wars. "Cool I like MMO's AC9Breaker, but why should I play this one when I'm already playing WoW?" "I hate MMO's AC9Breaker? Why the hell should I give this game the time of day?" Two perfectly fine questions and I shall explain. First off No Commitment, No subscription fees. One of the unique things about the original Guild Wars was that it was one of the first MMORPG titles at the time to not have a subscription fee which most MMO's use to require. In keeping with this they are applying their success with this business trend to this installment. No cumbersome unituitive sign up page to enter a credit card and register for, no extra charges after you've already bought the game, and before you think this effects the quality of service no, the game still has a strong GM and carefully monitors the servers for any problems and promptly address any issues that may arrise as well as also providing updates and events. Candy for the eyes Not only do we want to play a good game, but we also want to play a good looking game. Guild Wars 2 has that in spades. The game has taken a drastically beautiful approach from their original work that carries over strongly to their in game models. Towns and worlds are alive and breathing and look hand crafted and environments are alive and dynamic as the landscape changes based on actions of players and events happening in the world. Explore beautiful areas captivating areas and eviroments you could not have imagined such as underwater areas! Yes underwater areas. The developers are hoping to make underwater exploration easy and exciting for players and eliminate some of the traditional limitations (i.e., drowning) to aquatic travel found in many games. The underwater zones open up exciting new possibilities and greatly expand the explorable areas in Guild Wars 2. But now for the meet and potatoes and why you really should give a damn about Guild Wars 2. Dynamic experience I think one aspect that most of us appreciated out of FF11 was the story and it's world. However it wasn't very personable when everyone else is treated as "the hero" and are the only able to take down the "shadowlord". In GW 2 however the story of the game is the story of you and your characters actions in the world. You fill out a biography at character creation time that defines your background and your place within the world, and that starts you on your path. Then the choices you make will take the story in different directions. Each time you play through the game, you can experience a different storyline. GW2 tells story by allowing the player to befriend and adventure with key characters, by presenting him with moral dilemmas that will impact the lives of the people around him, and by having him live through world-changing events and all the key moments of the storyline. But more interestingly, that some choices may not only just effect you, but also effect the online community and other players as it should. You literally shape the world and the events around you. Combat tiem! In keeping with the dynamic theme of the overall game, combat is has been structured so that it is always engaging and full of limitless choices and possibilities. This is done by allowing each of the 5 races to approach the 8 planned professions in a different manner, Some races have their own innate abilities and specials. (think beasts and Casts from PSU with their SUV's and Nanoblasts) Then you also throw in the cross class cooperative attacks. (think Chrono Trigger and their team attacks) One elementalists casts a a fire wall spell while a Ranger class uses his volley ability effectively doubling his power by shooting through the fire and giving his arrows fire properties and causing each shot to explode on impact. Then there are environmental weapons such a rock found in the field could very easily be turned into a meteor shower by an elementalist or your in a bar and a fight breaks out, yeah, pick up that bar stool and crack it over your enemies head. Effectively making a great club. Each profession is being made so that they are all unique and balanced and don't fret about need worrying about having to party with other classes as you will totally be able to effectively solo a major portion of the game if you deem it so but as well keep in mind that some challenges will be designed to be taken on with groups. There in also lies another beauty of the game. GW2 has great support for parties, but they just don’t feel as necessary as they do in other MMOs, because your interests are always aligned with all other nearby players anyway. When someone kills a monster, not just that player’s party but everyone who was seriously involved in the fight gets 100% of the XP and loot for the kill. When an event is happening in the world – when the bandits are terrorizing a village – everyone in the area has the same motivation, and when the event ends, everyone gets rewarded. The Races: Humans - Of course Asura - Tarus? Charr - wolf/lion doods Norn - lawl Beast Rangers Sylvarri - Elfs, of course So Far only 4 classes have been announced Necromancer, Elementalist, Ranger and Warrior. Expect more in the coming weeks! Here's the link with all the info. http://www.guildwars2.com/en/the-game/professions/ TL;DR So if you love MMORPGs, you should check out Guild Wars 2. But if you hate traditional MMORPGs, then you should really check out Guild Wars 2. Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun; and of course, it doesn’t have a monthly fee. -------------------- "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last." --an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge |
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Aug 30 2012, 01:27 PM
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#2
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Holding these random memories Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 |
This game's pretty alright.
I hopped on the same time as Kaz and HC did last night, kinda diving in blind. We didn't even know the classes or what the differences between each race were I ended up going with a I'm not the biggest fan of MMOs, but there's a few things this game does right which I like so far: +No class/race restrictions. You can be whatever/whoever you choose with no real penalty. +Great minimap/map screen +It shows a dotted line/chevrons to indicate where you need to go for your quest +You auto lock onto the nearest enemy when you hit the attack hotkey, so in general you can just hit the key for any move to start fighting +Combat involves combos and finishers, the different actions on the hotbar do different stuff depending on whether its your opening, combo, or finishing attack. You can also complete these combos with other players, so its kind of like a skillchain deal from FFXI. +You can warp to any waypoint you've been to for a small fee of gold from anywhere on the map. +"Last Stand" mode where if you die in combat you have access to some desperation moves to try and kill the enemy. If you manage to kill them you get a second wind and come back to life, like in Borderlands. +The dynamic quests are great. You'll just get a message on your screen that an event is happening nearby, then it will draw it out on the minimap. Anyone can join in and get credit/loot if you contribute, you don't have to group up or find a posse or anything. Its similar to the big group quests on WarHammer Online. Some of the things I don't like: -The graphics are just blah, it looks like most other current MMOs. Which is disappointing mainly because the artwork for the game is great, but the character models and zones just don't do it justice. -Story "jibber jabber" cutscenes are just 2 character models facing each other like some weird japanese style-rpg low budget cutscene. They're fully voiced, but there's no action, just guys talking. If you're going to go to the effort of voicing everything, add some animations or something! -The story is totally generic fantasy crap anyways... but you can skip every cutscene/dialogue and just get to the quest so i guess this is also a plus. -It feels like you run really slow. I don't know if there are mounts or some speed boost that you can get later, but it just feels like i'm not going as fast as I should be. -The game has a weird queuing system where you keep playing the game as normal while you're in a queue... but to connect to what I have no idea. I says you're in the "overflow" area or something on the server. Maybe this is also a good point because you can keep playing as normal while waiting to get into the main area... but to what end I don't know since the game seems just the same either way. All told its not bad, and for basically being the same gameplay you'd get from a monthly subscription MMO without that additional cost its a fair deal. I haven't really touched crafting or even been able to party up yet, so take it as you will. -------------------- |
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