Final Fantasy XIV: A Realm Reborn, FF14 2.0's official release |
Final Fantasy XIV: A Realm Reborn, FF14 2.0's official release |
Jul 26 2012, 10:54 AM
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Holding these random memories Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 |
http://na.finalfantasyxiv.com/ So they finally got their shit together and "2.0" is on the horizon. This includes the PS3 release. Apparently there's been a shitload of changes to the game in the time since we last gave a fuck about it. I won't lie, I've kept the game installed on my computer this whole time with the hope that they'll somehow make it good and fun so I can try it again. I'm definitely going to give it another month spin once this 2.0 version drops. It certainly LOOKS very much like the Final Fantasy MMO I actually wanted. A boy cat furry? -------------------- |
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Nov 27 2012, 05:32 PM
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Holding these random memories Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 |
Damn, FFXIV Director Yoshida dropping some real talk:
http://www.ign.com/articles/2012/11/27/yos...-destroy-square QUOTE Naoki Yoshida has revealed that he feels another mistake like Final Fantasy XIV would end up "destroying" Square Enix. Speaking with Kotaku, the game's producer and director explained that his team is fully aware of the pressure on them to salvage the brand's reputation following the poor reception the MMO received. He asserted that this was why they were determined not to launch the revamped Final Fantasy XIV - A Realm Reborn until they feel the game is ready. "We won't make a mistake like FFXIV again," he said. "If we did, it would be like at the level of destroying the company." Final Fantasy XIV launched back in 2010 to a negative reaction from fans and critics alike, resulting in Square Enix CEO Yoichi Wada saying "the Final Fantasy brand has been greatly damaged." Just why the game didn't fare particularly well has been the subject of much scrutiny over the last couple of years, but now Yoshida himself has waded in with his thoughts. Filling both the producer and director roles for the game since December 2010, when the previous producer of the game resigned and left the company, he's now revealed he had qualms about the state of the game even before he was involved with it. "When I heard that it was going to go on sale as planned, I thought, that will probably be a big mistake," he admitted, before saying he believes the fundamental error made was that lessons weren't learned from other MMOs. The original team supposedly were just trying to make an MMO that felt different from Final Fantasy XI, which Yoshida believes was a mistake. "I think it would've been good if they tried seeing what happened if they turned World of Warcraft into Final Fantasy. So, because they tried only to make something that was 'different from FFXI,' they ended up with not much of anything. "They should have said, 'Hey you, go play WoW for a year [for inspiration].' "Unless you are a genius, you cannot make something completely new from nothing." There's still no set launch date for the revamped Final Fantasy XIV, though it's expected to appear around the middle of 2013. The PlayStation 3 version is also still in development, with more details expected on that soon. Love how candid he's being about the mistakes in FFXIV's development. It's funny that their whole game plan with FFXIV wasn't "lets make a good game" but rather "lets make a game different from FFXI". It certainly was different, and also a total piece of shit. Looking to WoW for inspiration as far as game flow and UI can do nothing but good for FFXIV, but I hope they're looking at advancements from other MMOs as well. -------------------- |
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