Dark Souls 2, OMFGWTFBBQ! |
Dark Souls 2, OMFGWTFBBQ! |
Dec 9 2012, 03:56 AM
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#1
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Soul Hunter Group: Magister Posts: 2208 Joined: 10-April 03 From: NJ Member No.: 23 |
Yeeeeeeeeeeees! I'm still knee deep in the first Dark Souls and hearing about this has just made my night!
-------------------- "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last." --an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge |
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Dec 9 2012, 05:32 AM
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#2
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Grand Armor Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 |
Folks over at Neogaf are having a meltdown because apparently Edge magazine has an exclusive and the game director says they making the game "understandable" and "straightforward" to grab a bigger audience. http://www.neogaf.com/forum/showthread.php?t=503292
Though Namco's official press release kinda assures us the game will be the same difficult game we want. My take: It is a bit alarming I admit. The game sold over a million copies, which pretty damn good for a hardcore title. I can see Namco wanting to turn into a big franchise say Halo, Assassin Creed, Call of Duty. At the same time I doubt "understandable" and "straightforward" means "easier." I would imagine they may just be streamlining things like stats and the tutorial. Or have a move list, you know how to back stab, right there viewable in a menu at all times. Or even give you a prompt over your head when you able to back stab, because I know many times I thought I was behind an enemy for a back stab and it does not come out. I've watched a ton of "virgin-no-hints" playthroughs on twitch.tv that new players easily forget how to do stuff told in the tutorial. I hope it is not dumb down for a wider audience like everyone fears. That would be stupid of From Software, since that has never worked ever for games like this. What usually happens when a developer goes that route is it kills the game for the hardcore players that were going to buy it, however casuals were not going to buy it anyway (recent example Ninja Gaiden 3). If From Software is smart, and I give them credit for being, the best approach to make the game more accessible would to be to have a full co-op mode from the start. Most casual players, I think, want to play with their friends anyway. Hell one of my casual gaming friends refused to buy this game after I showed it to him. However, when I mentioned you can summon other players to play with and he is was like "How come you did not tell me that at first,? Let's do it." Then explained how the system worked, how it is hard to find your other players and it's limited to areas you have not beating the boss. He was like "Oh? Nevermind then." I think full co-op mode is the route. But, I'll wait and see. My reaction: Bring this shit on. This is right on time. I don't know if you guys have noticed but hardcore games are coming back. It's trending. Game that don't hold your hand, like FTL, XCom remake, Binding of Issac and Path of Exile. There is this MMO that I am in beta for "Wizardry Online" (yeah old school hardcore Wizardry). It's a Japanese take on the series; the best way I can describe it is FFXI mixed with Dark Souls. Been meaning to make a thread about this one. I can't wait though. I will be pre-ordering this baby as soon as there is a collector's edition available. We can look to the DLC as maybe the new making things "understandable" and "straightforward" approach they will be using. Pretty much in the DLC the developers seem to be more conscientious of making sure you are pointed in the right direction via NPC or developer messages. Like there is this one part where you come to a wall, and there is a developer message that makes a sound when you read it to alert you, which reads "Let there be light." Well use a light spell or your lantern and it opens the illusion wall. Before, a secret such as this would give no hint and you would have to rely on some other player accidentally discovering it then putting down a message or in a FAQ. Does not hurt the difficulty of the game because the bosses in the DLC are waaaaaay harder than much found in the main game, but indeed these hints do make getting around more understandable. I think this most likely what From will being doing in Dark Souls 2. -------------------- |
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