FFXIV: ARR Public Beta Info Thread, A realm neegnye |
FFXIV: ARR Public Beta Info Thread, A realm neegnye |
Jan 7 2013, 11:26 AM
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#-84
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Holding these random memories Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 |
New intro video release today (although the first 5 mins or so is crap from a previous trailer).
Sign up here: http://entry.ffxiv.com/beta/na Here's the roadmap for the beta: -------------------- |
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Feb 28 2013, 04:21 PM
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#-83
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Mistress of Red Magic Group: Arbiter Caste Posts: 1466 Joined: 24-June 03 From: Minneapolis, MN Member No.: 53 |
My issue is every mmo starts off with combat, and frankly 6 of this then kill 6 of that right off the bat makes me think that they spent no time with world building and fleshing the npc's. FFXI was bad at this as that was the only way to gain anything was through combat, and even WoW quest's are little more then a text box that gets ignored for more killing. If a player can't make up their own mind and ignore the ! and turn around and walk out the gate. That's on the player, not the game. The diablo method of rpg's can be just as boring to people as classic rpg questing is to you guys.
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