Level 300..., Lotta EXP |
Level 300..., Lotta EXP |
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#1
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![]() Frame ![]() Group: Associates Posts: 6 Joined: 8-August 03 Member No.: 62 ![]() |
Now, as we all know, Episode III has increased the EXP roof to level 300. Let's take a gander at how much freaking EXP that is.
Let's use the equation a/b = b/c. A equals the EXP required to reach 100. That's 2.2 million, so... (2,200,000 EXP) / B = B / C I'm going to go off on a loop and say that Episode III is going to follow the EXP roof for 200 on GC. So that's 83 million. (2,200,000 EXP) / (83,000,000 EXP) = (83,000,000 EXP) / C The variable to solve for is C. Now, the EXP required for 100 increases exponentially for 200. From a quick calculation on Windows Calc... that's 37.27 repeating. 83,000,000 times 37.27 equals.... 3,093,410,000 EXP. Now, that's if they don't change the formula, so don't get too scared out of your gourd yet. There might be different methods of gaining EXP on Episode III. After all, we are in trading card land. To check if the formula is accurate... (2,200,000 EXP) / (83,000,000 EXP) = (83,000,000 EXP) / (3,093,410,000 EXP) (2,200,000 EXP) / (83,000,000 EXP) = 0.0265 (83,000,000 EXP) / (3,093,410,000 EXP) = 0.0268 Eep. Menacingly accurate. So 3,093,410,000 EXP may be the new EXP roof after all. ![]() |
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#2
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![]() Revolution to the Destruction ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Paragon Caste Posts: 2007 Joined: 14-March 03 From: The Black Spiral Member No.: 21 ![]() |
Well, believe it or not, it's been possible to go to lv999 since v1 (not attainable by natural means of course). Most of us here are somewhat familiar with hex, but I'll try to give the best possible explanation here. Three-digit numbers are handled one of two ways in the code of virtually every game, depending on the circumstances. Usually, numbers not meant to go past something like 99 or 100 or 200 are handled in a single byte (63 being 99, 64 being 100 and C8 representing 200). Highest possible number with this 255 (or FF). But in the case of PSO, they decided to use 2 bytes to store level data. Why they've been doing this since v1, knowing full well that second byte wouldn't get used is beyond me. Ever remember seeing someone in v1/v2 with levels like 666 or even 999? As said before, the game was set up to accomodate that. However I seriously doubt that we'd ever have our levels go up that high in any future incarnation of PSO.
-------------------- "Computers are incredibly fast, accurate and stupid. Human beings are incredibly slow, inaccurate and brilliant. Together they are powerful beyond imagination." -Albert Einstein |
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Lo-Fi Version | Time is now: 17th June 2025 - 09:55 AM |