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Gamers Manifesto, from Pointless Waste of Time
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post Jul 1 2005, 03:36 AM
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An interesting article on stagnant game design.

Older related "video game crash" topic here.

This is a semi satirical article based on the dead ends in game and console design prevalent in the current crop of releases and upcoming titless. It goes through many annoyances which I'm sure many of you have noticed. A small sample:

QUOTE
Give us a genre of game we've never seen before. Something that's not an FPS or an RPG or Madden NFL or...

Why isn't a there a spy game where we actually get to be a real spy rather than a hallway-roving kill machine? You know, where we actually have to talk to contacts and extract information and tap phones and piece together clues, a game full of exotic locales and deception and backstabbing and subplots? A game where a gun is used as often as a real spy would use it (that is, almost never)?

Where's the game where we're a castaway on a deserted island and the object of the game is to find food and clean water and build a shelter, a game where we can play for one month or six months, because whether or not we get rescued is randomized? Where every time we restart we get a different island with different wildlife and vegetation and water sources?


Granted the article was written with humor in mind but the subject and the many valid points ring true.

Please if you have the time, read the article, it will get you thinking about how much better games could be.

What are some things in gaming you would like to see implemented that haven't been done or not done enough?
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