rant of the moment ~ imports.. >.<, why, o why? |
rant of the moment ~ imports.. >.<, why, o why? |
![]() ![]()
Post
#1
|
|
![]() Deus-Ex MachinA ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Neophyte Caste Posts: 668 Joined: 8-June 03 From: everywhere.. Member No.: 44 ![]() |
okay, i have come to the realization that the USoA gets the shortest straw in regards to japanese games.. >.< there are lots of interesting titles being released at Japan that never see the light of day at the states ~ case in point.. i recently got drawn to a game called, Atelier Marie for the GBA (quite by accident, by the way..). the premise is beautiful, an RPG dealing with the ideas of alchemy by learning from the inhabitants to create various formulas, thereby progressing through the game's story.. the plus-side ~ i can import it for about $64.00 (ouch.. -.-), the minus-side ~ no translation.. =. no big deal, this is an incentive to learn the language, i suppose.. =/ but the point is this ~ why do the neat & unique games stay at Japan, while select few staple titles (things that go BOOM) make it to the USoA? & while i'm on the subject ~ what is the deal with the time lapse for game language translations? =. i can go out & purchase an anime dvd that has the options for: english, japanese, japanese with english translations or even french! O.o feh, one would think technology has reached a point where all games could be programmed with this option; but then again, that would be logical ~ can't have logic in the business world *smacks head* what was i thinking? ;p
*deep breath* |
|
|
![]() ![]() |
Lo-Fi Version | Time is now: 17th June 2025 - 05:43 AM |