Dead Space 2, Sweet |
Dead Space 2, Sweet |
Dec 28 2009, 09:13 AM
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#1
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Soul Hunter Group: Magister Posts: 2207 Joined: 10-April 03 From: NJ Member No.: 23 |
My copy of Game Informer came in yesterday and man what a treat.
Some key points that got me excited from the article.
-------------------- "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last." --an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge |
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Feb 10 2011, 05:14 PM
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#2
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Soul Hunter Group: Magister Posts: 2207 Joined: 10-April 03 From: NJ Member No.: 23 |
So I've been mulling over Dead Space 2 and why I'm not exactly proclaiming it GOTY already and I realized what it is. It's the godamn JJ Abrams create more questions then answers story telling. Not even in the animated films do they ever provide any kind of explanation. Only scenarios and people dealing with it. I didn't mind too much that the original dead Space left a lot of things unanswered cause I realized EA was trying to make this into a franchise and that eventually some point or another there would be ample opportunities to answer some. Also because the series was new they where leaving things vague so that they could come back and touch on it whenever the creative and financial urges felt like it. But what I don't like is them raising far more questions then ever get answered. which is all dead Space 2 does. In fact I don't think any of the mysteries from the first game where ever even touched on in DS2.
Also after spending more time on DS2 multiplayer I come of the opinion that the best way to describe it is as a Left 4 Dead light and express. -------------------- "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last." --an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge |
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