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FFXIVstuff, aka monster hunter XIV
AC9breaker
post Feb 23 2010, 07:17 PM
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How much money you figure he could get for that? Ii heard beta keys for Starcraft 2 where going from anyway to 300 to over 9000!!!


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"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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Crushinator
post Feb 23 2010, 07:29 PM
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Call me when we can actually get a beta in english. No way in hell I'm trying to decipher an MMO in moonspeak.


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Alisha
post Feb 25 2010, 03:33 PM
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QUOTE(Crushinator @ Feb 23 2010, 08:29 PM) *
Call me when we can actually get a beta in english. No way in hell I'm trying to decipher an MMO in moonspeak.



i'm just looking forward to more information about the game. the only time i've played a beta version of a game was red alert 2 because i knew someone on the development team.


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Crushinator
post Mar 1 2010, 02:33 AM
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http://www.destructoid.com/final-fantasy-x...11-165348.phtml

March 11th! Hopefully we'll have better luck with this than the SC2 beta access, right?


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AC9breaker
post Mar 1 2010, 07:10 AM
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I'm pretty doubtful. It seems like they're gonna be giving the codes away to weeaboos. ie: not us.


--------------------

"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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Crushinator
post Mar 1 2010, 02:30 PM
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I knew i should have set my excitement for FF14 as a "10 out of 10" instead of an 8!!!! God damnit! crash.gif


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Alisha
post Mar 1 2010, 04:34 PM
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this isnt ffXIV related but the level cap in ffxi is going to be raised from 75 to 99.

heres a condensed version

QUOTE
FFXIV Tester Site opening March 11th for those chosen! - Invite notification info still unknown
Beta announced for FFXIV - Details have not yet been completely revealed
New FFXIV gameplay footage - not yet viewable to non-attendants for the moment
Info on the FFXIV Alpha for the FFXI players invited will be sent March 1st

FFXI News
Odin and Alexander as Summons in FFXI!
Level cap increased to 99 in FFXI!
Three Mini Expansions announced
New high level area - Abyssea
Earn AF3 in Abyssea with only a single party!
New gigantic NM and HNM!
Black Mages to possibly learn Meteor!
Many class adjustments - will be detailed later


http://www.playonline.com/ff11us/event/vanafes2010/


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AC9breaker
post Mar 1 2010, 06:43 PM
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Apparently the invites have only been sent to people who are currently FFXI players, and they say it's an invite to the "alpha". It's ambiguous as to whether the closed beta on the 11th is the alpha they mention in the emails, or if everyone else who applied but is not a FFXI player can still get in to whatever is happening on the 11th.

The email says: "You will be participating in the Alpha Test, which will be taking place prior to the launch of the Beta Test". A lot of people are taking this to mean that the thing on the 11th is the alpha test, and the beta won't be happening for quite some time after that, since having an alpha for one week and then rolling out a beta seems a bit odd. I guess we'll find out.

Alisha get back on FFXI and hit level 99 so you can give us impressions on 14. TAKE ONE FOR THE TEAM


--------------------

"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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Alisha
post Mar 1 2010, 07:01 PM
Post #54


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QUOTE(AC9breaker @ Mar 1 2010, 07:43 PM) *
Apparently the invites have only been sent to people who are currently FFXI players, and they say it's an invite to the "alpha". It's ambiguous as to whether the closed beta on the 11th is the alpha they mention in the emails, or if everyone else who applied but is not a FFXI player can still get in to whatever is happening on the 11th.

The email says: "You will be participating in the Alpha Test, which will be taking place prior to the launch of the Beta Test". A lot of people are taking this to mean that the thing on the 11th is the alpha test, and the beta won't be happening for quite some time after that, since having an alpha for one week and then rolling out a beta seems a bit odd. I guess we'll find out.

Alisha get back on FFXI and hit level 99 so you can give us impressions on 14. TAKE ONE FOR THE TEAM


lol maybe i will. if you look on the site theres a picture of a whm using convert and a pup using chi blast.


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Crushinator
post Mar 2 2010, 01:15 AM
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That level cap raise seems really stupid. Its like they're saying "fuck any sort of balance we had before, go nuts guys. It's over."


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Wiryu
post Mar 6 2010, 12:00 PM
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I'm just too curious to stay away! beigelaugh.gif
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Crushinator
post Mar 9 2010, 02:22 PM
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Apparently if you buy the PS3 version of FF13, you get a chance to get into the 14 beta.

http://kotaku.com/5488909/how-to-try-out-f...antasy-xiv-beta


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Crushinator
post Mar 10 2010, 05:40 PM
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http://www.ffxivcore.com/topic/4268-famits...ki-leak-rumors/

Leaks leaks leaks!

QUOTE
  • Everything done in battle in FFXIV increases TP, including casting
  • Defense can happen both automatically and at the will of the user
  • The PC version will be able to run on PCs from a few years ago, but the alpha version will only run on high-end PCs
  • Can be run on 512MB of VRAM and above
  • Alpha test starts soon
  • Square wants to make it possible to play with your friends from FFXI
  • Character customization won’t be fully available in beta (can’t change facial features)
  • There’s a mode for restoring HP while moving
  • The plan is the make the maximum number of members in a party between 6 and 8, and there will also be alliances
  • The important things in battle are distance, range, and direction
  • There will be magic you can use while moving
  • There are screenshots in the magazine of the alpha version, and it looks like there have been a lot of small changes
  • “Aggro/hate” has a different name in 14 (Translates to something like how much the enemy views you as a threat)
  • Enemies will not be set in one area in order for people to pull them to camps; places that enemies will appear will be scattered around


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Alisha
post Mar 11 2010, 06:05 PM
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this url has a boat load of pics
http://www.famitsu.com/game/news/1232830_1124.html



heres a translation someone posted as well.

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Being nitpicky, but the sky looks kinda crappy in that shot, and the foliage doesn't feel much improved compared to FFXI. Might be the angle though, and it would probably look a lot better in motion.

I'll give my attempt at a rough translation of some of it for those of you who can't wait.

Opens with short introduction about SE's new MMO, FFXIV, and this is a class breakdown.


Gladiator
A flexible class capable of wielding swords of all types. With a shield, it may act as a tank. With a light sword it can act as a fast striker. It can adapt to many situations.
Equipment introduction includes a curved scimitar and a small-sized buckler.
The third picture looks to be a stance selection...IE Warrior from WoW.

Abilities
Sword's Cheer(?): Attack before the enemy, provoking it and encouraging it to attack the user.
Cover: Defend the party member behind you.
Rampart: Focus on defense over your blade, ups both physical and magical defense.
Aegis Boon: After blocking with a shield, the damage can be converted into HP recovery.
Weapon Skills
Phalanx: After a block, strike quickly from behind your shield, angering the enemy.
Red Lotus: A flaming strike with your sword.
Shield Bash: Damage + Interrupt
Spin Stroke: Deals more damage if you have aggro
Circle Slash: AoE attack

Followed by commentary by development team, who all basically say that the class if focused on being balanced in both attack and defense, will be often asked to tank for parties, but can also switch between a stabbing and slashing type attack pattern to add versatility in DPS.


Lancer
Capable of using spears of all kinds, as well as javelins to attack from a distance.
Equipment shows two types of spears, one of riding and one for normal use(?)
Third picture shows that you can attack while out of the enemy's range, as well as attack multiple weak enemies.

Abilities:
Inspire: Erect a spear with a flag, increasing morale (party members attacking the enemy gain TP)
Ferocity: Sacrifice HP to deal massive damage
Focus: Reduce own HP to up TP
Collusion(?): Attack from behind a party member to trick the enemy into thinking he attacked (IE Trick attack from FFXI)
Dragon Sword: Push the enemy with a spear, lowering evasion and draining HP.

Weapon Skill:
Overrun: Spear lunge, appears to allow the PC to charge forward colliding into the enemy and starting the battle with extra TP
Feint: Perform a feint, lowering evasion and attacking immediately with 100% accuracy
Leg Sweep: Stops movements of enemies in front of the user, ineffective on flying enemies
Moon Lance: Thrusts spear, lowers enemy TP gain
Skewer: Seems to attack multiple enemies and slow down ground enemy movement

Developers say it is a class that is half attacker, half support class. It is a class that must focus on the positioning of others during battle as well as being mindful of what abilities are used. It appears to be a mish-mash of SAM, THF, and DRG from FFXI.

Will continue in a bit.

Oh well curse you Elmer. Given that Elmer's translation doesn't seem to include the abiltiies, I'll go ahead and do that.

Pugilist

Ability:
Whistle: Gain attention of enemy
Blindside: Larger damage from behind enemy
Chakra: Reduce TP to gain HP
Steal: Steals item (herp derp)
Phase Step: Up evasion

WS:
Jarring Strike: Appears to be Hamedo from FFT. Ups aggro.
Relentless Strike: Attack weak point, repeated use lowers critical strike.
Haymaker: Dodge and attack
Tackle: Charge
Earthen Slash: Hit ground for Earth damage around Pugilist, ineffective on flying


Marauder

Ability:
Bloodbath: High critical strike on next attack
Defender: Attack-, Defense+
Disorient: Lower enemy evasion
Invincible Charge: Movement is possible even if hit with restricting magic

WS:
Skill Thunder: Damage, AoE larger if charged
Log split: Effective against plantoids
Fracture: After being hit, attack and seal enemy WS
Brandish: AoE attack
Ion Tempest: Donut-shaped attack around user with wind-type damage


Archer

Ability:
Replenish: Attack with several arrows at once
Chameleon: Disappear
Stride: Higher movement speed
Retrieval: Lower HP, recover arrows
Hawkeye: Next attack has high accuracy

WS:
Shadowbind: Bind enemy in place
Wide Volley: AoE attack
Quick Knock: Fan shaped AoE
Feathered arrow: Remove enemy's buff
Shrieker: Make enemy flee


Conjurer

Ability:
???: Longer cast time, higher damage
Trance Chant: Magic cannot be interrupted
Spirit Bind: Bind caster in place(?), lowers MP costs
Roaming Soul: Casting possible while walking (Thank you SE)
Purge: Recover status of party and enemies to normal

WS:
Fire: Fire damage in area of effect
Cure: Heals party members in area of effect
Protect: Do I really need to explain this
Shock Spikes: Enemies that hit you take thunder damage and get stunned
Frost: Causes ice slip damage in area of effect


Conjurer

Ability
Blood Ritual: Reduce own HP, up magic damage
Thorns: Return damage done to caster back to attacker
Dark Seal: Ups magic accuracy
Initiation: Party members gain your buffs
Paradigm Shift: In exchange for spell distance, AoE is enlarged

WS:
Drain: Drain HP
Gravity: Slow movement
Sacrifice: Reduce own HP, heal other's HP
Siphon-Magi: Drain MP from enemy that cannot move
Absorb-Accuracy: Lower enemy's accuracy and ups yours


more good stuff
http://ffxiv.zam.com/story.html?story=21825


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AC9breaker
post Mar 11 2010, 10:09 PM
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I'm rolling Galka Archer and Maybe Marauder.


--------------------

"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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