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The I.E.R.R.T.B, The zwah?!
Bilix
post Apr 11 2004, 04:34 PM
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Due to your kindness for the Hobo Cup and me not having enough people, you are all invited to the Insanity Elite Round Robin Tournament Bash (I.E.R.R.T.B). Because I'm lazy, I'll just do a copy and paste job here:

What:

The Insanity Elite Round Robin Tournament Bash (I.E.R.R.T.B) will be a round robin tournament (duh!).

When:

Friday 22nd at 9:00 EST (possibly)

Rules:

Map - Must be random unless it's Unguis Lapis. That map is not allowed.
Map-Tower of Caelum

Rules - Character HP = 20 | Dice Exchange = No exchange | Cards Allowed = N-rank

The 2 people with the highest score will face off in a final match.

If there is a tie for 2nd place, they will face off to see who fight 1st place.

If there are more than 2 people tied for 2nd or 1st place, they will have a mini round robin with themselves. A final match will still take place.

Prizes:

1st Place will get:

A PSO Doujinshi!!!

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Runner Up will get:

A $10 Gift Card to Blockbuster! (If you win 2nd place and are not in the United States...... I'll figure something out)


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Crushinator
post Apr 11 2004, 05:01 PM
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Sounds interesting! Keep us updated, I'm sure others will be interested too.

So is this a 1 on 1 battle, or is it teams?


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kyori
post Apr 11 2004, 06:01 PM
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PSO douj!! I wants, but only nrank?!.. Never had to build a deck around that before, don't know if I'd enter it in that case.
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Bilix
post Apr 11 2004, 06:40 PM
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It is a one on one deal. I can't simply dupe the doujinshi!

And since experience levels are so spread apart, I feel that the card restriction is the only way to level the playing field. It's not who has the better card, its who can play the card better.


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Dorian
post Apr 11 2004, 07:08 PM
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I'm in! Woot.
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Skorpius
post Apr 11 2004, 10:57 PM
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map is caelum?
looks like saligun/punch/genbu decks galore :l
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Crawurm
post Apr 12 2004, 02:57 AM
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pirate.gif or a dink flood pirate.gif

heh I'd sign up for it but I'd need a date and time before anything

Guess no Indinator will be showing up for this one mog.gif


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AC9breaker
post Apr 12 2004, 11:10 AM
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This one looks to be great. If you need help organizing this ill gladly help.


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Bilix
post Apr 12 2004, 12:53 PM
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QUOTE (Skorpius @ Apr 11 2004, 10:57 PM)
map is caelum?
looks like saligun/punch/genbu decks galore :l

I thought Caelum would be most balanced because it's a 5x5 grid. That way Arkz won't be too challenging to reach while Hunters still have to move a deal to get to the Arkz. Plus it has great music beigelaugh.gif.

And date-wise details should be in soon. I wanna know what night is better for people, friday or saturday?

*~*~*~*E D I T*~*~*~*

Well, actually, there doesn't really have to be a date. It IS a round robin and would require a great deal of time to complete. But I was gonna have "official" playing times where you can meet up with your opponents. Cuz if I get say 10 people in this, having 10 rounds in 1 day would be LOOOOOONG!!


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Skorpius
post Apr 12 2004, 01:33 PM
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why would you want to make it easy to get to arkz? the idea of arkz is to use creatures and run away. using the 5x5 grid doesnt allow space for arkz to escape, and a shot or slicer type will own the arkz. best i could say is use Sinus, if you want a small space, but i would say use Fons.

I also noticed the N rank only. thats interesting, but techs will definatly own it, seeing as barely any tech resist is offered in N ranks.
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Guest_Guest_Castoth_*
post Apr 12 2004, 02:06 PM
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Ancient Sabers and Ill Gills would pwn under these restrictions as well, along with techs.
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unitself
post Apr 12 2004, 03:05 PM
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hahhaahha!!
Welcome to being in charge Bilix!
beigelaugh.gif


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Crawurm
post Apr 12 2004, 04:48 PM
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I see people keep talking about R rank cards when the match is restricted to N rank spinning.gif


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Bilix
post Apr 12 2004, 04:49 PM
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Actually, Arkz can easally run in Caleum. If it's 2 on 2, then it get's harder, but there's plenty of room. Look:

Narrow and long=Good for Arkz

Wide and short=Good for Hunters

Since Caelum is a 5x5 square, I feel that it balances things out to have as little advantages as possible.

And there are ways around techs. Gotta use TP Def and the weapon/creature guards.

I haven't even SEEN an Ill Gill yet.... I might have seen an ancient saber.

If I didn't put card restrictions, there would be a horrible imbalance that even AC9Breaker and DJ Donkey feared.

Just deal with the restrictions, like the Free Battle quests with no action cards O_O! There's always a way to counter things. I don't believe ST made the game unbalanced like that.


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Akukame
post Apr 12 2004, 08:31 PM
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The level itself isn't for ark at all. Since hunters can be within attacking range in 1 turn. With little space for arkz to run. Not only that, but arkz wouldn't be able to set anything big. Even a 4cost would be plastered against the back on that map. Theres just no way I can see an ark deck being able to hold off a hunter with 3 movement on that map.
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