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PSU: Ambition of the Illuminus JP Release Date + Updates
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donkeybeatz
post Jun 28 2007, 11:14 PM
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Phantasy Star Universe: Ambition of the Illuminus Gets A Release Date in Japan!


Quoted from EspioKaos from PSO-W:
QUOTE
Reported earlier today by Rakuten Ichiba, the Japanese release date for the PC and PS2 versions of Ambition of the Illuminus has been set for September 27th! According to the article, the expansion's story mode will be a retelling of the events of our current game's online story missions (Episode 2) complete with voice overs during event sequences as well as a more powerful story. Following this, the network mode of Ambition of the Illuminus will feature a new series of story missions to be known as Episode 3.

I'm assuming the US release date is probably 2-3 months later.
You can check out the original post here.

In other PSU news, there will be an update this week (in a few hours rather):

Firebreak Purification Reward!
To mark the end of Operation: Firebreak, various rewards will now become available to notable GUARDIANS for their outstanding personal and collective achievements during the purification.

New Co-op Mission!
"Her Secret Mission"

On a mission to investigate the contamination around the abandoned Shikon Islands on Neudaiz, Bunami Seagol collected samples to bring back to the lab for further research. Along the way, the samples mysteriously disappeared, and now Bunami has requested that the GUARDIANS help her re-collect the samples in time for her to deliver her findings. Although this mission is time-sensitive, you cannot go it alone – you will need to round up at least 2-4 allies at the Neudaiz GUARDIANS Branch to complete the mission and get Bunami her samples in time. Good luck!

New S2 Rank Missions!
System Defense & Desert Terror

New High-Rank Board Drops!
New Clothes Available!


New SUV Attacks!

Hegel Attacker


Blitz Attacker


Meteor Attacker

Source page


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Crushinator
post Jul 6 2007, 04:56 PM
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Sounds like a lot of good changes and new content. The just attack/defend stuff will definetly make the game less mindless, because as it is now I basically just jam on the attack and PA button nonstop.

I don't understand the PA disk thing... is there a limit to the # of PA's you can learn that I'm not aware of? Why would you ever want to remove a PA from your char if you can't trade it to another person?

It sucks that the shitty PS2 version holds back these changes from just being handled as downloadable updates on the PC/360 games though, otherwise we probably could have seen these changes to the gameplay months ago rather than a year after the original game came out.



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donkeybeatz
post Jul 6 2007, 06:30 PM
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QUOTE(Crushinator @ Jul 6 2007, 05:56 PM) *
I don't understand the PA disk thing... is there a limit to the # of PA's you can learn that I'm not aware of? Why would you ever want to remove a PA from your char if you can't trade it to another person?

Yea you can only have up to 36 PA's at once. Currently, if you overwrite a PA and for some reason you want that PA back, you'll have to relearn it and level it up again from Lv1.


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HC82
post Jul 6 2007, 07:45 PM
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The combat changes are much needed; although, tech casting is still just as one sided as melee. They should add the whole guard cancel thing to tech casting too, so when you evade, you cancel into a tech. A "just attack" for techs would be sweet too (with an extreme increase toward PP consumption if activated), chain casting resta after a Foie would help allow FOs to not get one shotted all the time when trying to healteam mates.

Overall, it seems a like a huge revamping is being made to melee, but gun and tech casting seems to remain unchanged, even though it could use a boost. Although, I'd assume theres more to come as well, so we will see.
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